WoW Forever class changes

467 talent slots · 121 new · 268 changed · 30 moved · 85 removed · client export beta-20261105

How the comparison works

Matched against the live trees

Forever ships its talent layout as client-pushed data that the public DB2 snapshots lag behind, so the tree membership here is synced against the live client export (beta-20261105) — the same trees the calculator renders. Each talent is then compared by name against the Classic Era client: New has no Classic counterpart, Changed sits in the same spot with different text or ranks, Moved changed spots, and identical talents are left off this page. Raw tables are documented on Data sources.

What the cards use

Each card shows the talent's live description with real substituted values — the exact text the calculator panel shows. Talents that existed in Classic Era carry the old line underneath, and moved talents say where they used to sit, so the change reads at a glance.

Where to go next

Every card links into that class's calculator, where you can plan around the change, inspect every rank's values and share a build link. Toggle "Compare to Classic" there to dim everything that survived unchanged. For the bird's-eye view first, the WoW Forever tier list ranks all 9 classes by how much they changed.

Recorded WoW Forever class changes

Every new, moved and changed talent, class by class — plus what each tree lost.

Warrior

11 new · 35 changed · 2 moved · 10 removed · open calculator ↗

Improved Overpower

Arms · Row 2 · moved

Increases the critical strike chance of your Overpower ability by 25%.

Classic Era: Increases the critical strike chance of your Overpower ability by 25%. (was Arms, row 3)

Spearing Strike

Arms · Row 4 · new

A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

Bloodthrill

Arms · Row 5 · new

Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.

Weaponmaster

Arms · Row 5 · new

Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.

Improved Heroic Strike

Arms · Row 1 · changed

Reduces the cost of your Heroic Strike ability by 1 Rage.

Classic Era: Reduces the cost of your Heroic Strike ability by 1 rage point.

Improved Rend

Arms · Row 1 · changed

Increases the Bleed damage done by your Rend ability by 12%.

Classic Era: Increases the bleed damage done by your Rend ability by 15%.

Improved Charge

Arms · Row 2 · changed

Increases the Rage generated by your Charge ability by 3.

Classic Era: Increases the amount of rage generated by your Charge ability by 3.

Improved Tactical Mastery

Arms · Row 2 · changed

Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.

Classic Era: You retain up to 5 of your rage points when you change stances.

Anger Management

Arms · Row 3 · changed

Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

Classic Era: Increases the time required for your rage to decay while out of combat by 30%.

Deep Wounds

Arms · Row 3 · changed

Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.

Classic Era: Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.

Two-Handed Weapon Specialization

Arms · Row 4 · changed

Increases the damage you deal with two-handed melee weapons by 2%.

Classic Era: Increases the damage you deal with two-handed melee weapons by 1%.

Impale

Arms · Row 4 · changed

Increases the critical strike damage bonus of your abilities by 10%.

Classic Era: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

Improved Slam

Arms · Row 6 · changed

Reduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing.

Classic Era: Decreases the casting time of your Slam ability by 0.1 sec.

Lingering Rage

Fury · Row 2 · new

Increases the time before your Rage begins to decay after leaving combat by 2 sec.

Furious Precision

Fury · Row 3 · new

Increases your chance to hit with off-hand attacks by 4%.

Reckless Swings

Fury · Row 4 · new

Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.

Gore Drinker

Fury · Row 5 · new

Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.

Improved Whirlwind

Fury · Row 6 · new

Reduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%.

Booming Voice

Fury · Row 1 · changed

Increases the area of effect of your Shouts by 10% and reduces the Rage cost by of your Shouts and Howls by 5%.

Classic Era: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.

Cruelty

Fury · Row 1 · changed

Improves your chance to get a critical strike with melee attacks by 1%.

Classic Era: Increases your chance to get a critical strike with melee weapons by 1%.

Unbridled Wrath

Fury · Row 2 · changed

Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Classic Era: Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.

Piercing Howl

Fury · Row 3 · changed

Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.

Classic Era: Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

Blood Craze

Fury · Row 3 · changed

Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

Classic Era: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.

Enrage

Fury · Row 3 · changed

Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.

Classic Era: Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Dual Wield Specialization

Fury · Row 4 · changed

Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.

Classic Era: Increases the damage done by your offhand weapon by 5%.

Improved Execute

Fury · Row 4 · changed

Reduces the Rage cost of your Execute ability by 3.

Classic Era: Reduces the Rage cost of your Execute ability by 2.

Improved Berserker Rage

Fury · Row 5 · changed

Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.

Classic Era: The Berserker Rage ability will generate 5 rage when used.

Death Wish

Fury · Row 5 · changed

When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

Classic Era: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

Flurry

Fury · Row 6 · changed

Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Classic Era: Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Bloodthirst

Fury · Row 7 · changed

Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

Classic Era: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

Improved Shield Bash

Protection · Row 4 · moved

Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.

Classic Era: Gives your Shield Bash ability a 50% chance to silence the target for 3 sec. (was Protection, row 5)

Master of Defense

Protection · Row 3 · new

Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

Vanguard

Protection · Row 4 · new

Your Charge ability is now usable while in Defensive Stance.

Focused Rage

Protection · Row 5 · new

Reduces the Rage cost of your offensive abilities by 1.

Improved Bloodrage

Protection · Row 1 · changed

Increases all the Rage generated by your Bloodrage ability by 25%.

Classic Era: Increases the instant Rage generated by your Bloodrage ability by 2.

Shield Specialization

Protection · Row 1 · changed

Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.

Classic Era: Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

Iron Will

Protection · Row 1 · changed

Reduces the duration of Stun and Fear effects inflicted on you by 3%.

Classic Era: Increases your chance to resist Stun and Charm effects by an additional 3%.

Anticipation

Protection · Row 2 · changed

Increases your Defense Skill by 4.

Classic Era: Increases your Defense skill by 2.

Improved Revenge

Protection · Row 2 · changed

Increases damage dealt by your Revenge ability by 20%.

Classic Era: Gives your Revenge ability a 15% chance to stun the target for 3 sec.

Improved Thunder Clap

Protection · Row 2 · changed

Reduces the Rage cost of your Thunder Clap ability by 2.

Classic Era: Reduces the cost of your Thunder Clap ability by 1 rage point.

Last Stand

Protection · Row 3 · changed

When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

Classic Era: When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

Improved Disarm

Protection · Row 3 · changed

Reduces the cooldown of your Disarm ability by 7 secs.

Classic Era: Increases the duration of your Disarm ability by 1 secs.

Defiance

Protection · Row 3 · changed

Increases all threat generated in Defensive stance by an additional 7% while a shield is equipped.

Classic Era: Increases the threat generated by your attacks by 3% while in Defensive Stance.

Improved Sunder Armor

Protection · Row 4 · changed

Reduces the Rage cost of your Sunder Armor ability by 1.

Classic Era: Reduces the cost of your Sunder Armor ability by 1 rage point.

Improved Shield Wall

Protection · Row 5 · changed

Reduces the cooldown of your Shield Wall ability by 5.5 min.

Classic Era: Increases the effect duration of your Shield Wall ability by 3 secs.

Concussion Blow

Protection · Row 5 · changed

Stuns the target for 5 sec.

Classic Era: Stuns the opponent for 5 sec.

Bastion

Protection · Row 6 · changed

Increases all damage you deal by 2% while a shield is equipped.

Classic Era: Increases the damage you deal with One-Handed Melee weapons by 2%.

Shield Slam

Protection · Row 7 · changed

Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

Classic Era: Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Axe Specialization

Arms · Row 5 · removed

Classic Era: Increases your chance to get a critical strike with Axes by 1%.

Mace Specialization

Arms · Row 5 · removed

Classic Era: Gives you a 1% chance to stun your target for 3 sec with a Mace.

Sword Specialization

Arms · Row 5 · removed

Classic Era: Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Polearm Specialization

Arms · Row 6 · removed

Classic Era: Increases your chance to get a critical strike with Polearms by 1%.

Improved Demoralizing Shout

Fury · Row 2 · removed

Classic Era: Increases the melee attack power reduction of your Demoralizing Shout by 8%.

Improved Cleave

Fury · Row 3 · removed

Classic Era: Increases the bonus damage done by your Cleave ability by 40%.

Improved Battle Shout

Fury · Row 3 · removed

Classic Era: Increases the melee attack power bonus of your Battle Shout by 5%.

Toughness

Protection · Row 2 · removed

Classic Era: Increases your armor value from items by 2%.

Improved Shield Block

Protection · Row 3 · removed

Classic Era: Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.

Improved Taunt

Protection · Row 4 · removed

Classic Era: Reduces the cooldown of your Taunt ability by 1 sec.

Paladin

20 new · 23 changed · 6 moved · 13 removed · open calculator ↗

Divine Strength

Holy · Row 1 · moved

Increases your Strength by 2%.

Classic Era: Increases your Strength by 2%. (was Holy, row 1)

Reverence

Holy · Row 2 · new

Allows 15% of your Mana regeneration to continue while casting.

Purifying Power

Holy · Row 2 · new

Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.

Holy Conduit

Holy · Row 3 · new

Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.

Divine Precision

Holy · Row 4 · new

Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.

Infusion of Light

Holy · Row 4 · new

Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.

Oath of Light

Holy · Row 4 · new

Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time.

Consecrated Ground

Holy · Row 5 · new

Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.

Boundless Light

Holy · Row 5 · new

Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.

Light's Vigil

Holy · Row 7 · new

Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party.

Spiritual Focus

Holy · Row 1 · changed

Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.

Classic Era: Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.

Healing Light

Holy · Row 2 · changed

Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.

Classic Era: Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

Improved Seals

Holy · Row 2 · changed

Increases the damage done by your Seals and Judgements by 3%.

Classic Era: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.

Divine Favor

Holy · Row 3 · changed

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Classic Era: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Illumination

Holy · Row 3 · changed

After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.

Classic Era: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.

Holy Shock

Holy · Row 5 · changed

Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

Classic Era: Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.

Holy Power

Holy · Row 6 · changed

Increases the critical strike healing bonus of your Holy spells by 10%.

Classic Era: Increases the critical effect chance of your Holy spells by 1%.

Divine Intellect

Protection · Row 1 · moved

Increases your total Intellect by 2%.

Classic Era: Increases your total Intellect by 2%. (was Holy, row 1)

Improved Hammer of Justice

Protection · Row 3 · moved

Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Classic Era: Decreases the cooldown of your Hammer of Justice spell by 5 sec. (was Protection, row 4)

Toughness

Protection · Row 3 · moved

Increases your armor value from items by 2%.

Classic Era: Increases your armor value from items by 2%. (was Protection, row 2)

Sacred Duty

Protection · Row 2 · new

Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.

Templar's Bulwark

Protection · Row 3 · new

When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

Swift Judgement

Protection · Row 4 · new

Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.

Stoicism

Protection · Row 5 · new

Reduces the duration of Stun and Charm effects on you by 10%.

Iron Creed

Protection · Row 6 · new

Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.

Shieldsworn

Protection · Row 7 · new

Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.

Redoubt

Protection · Row 1 · changed

Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.

Classic Era: Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Precision

Protection · Row 2 · changed

Improves your chance to hit by 1%.

Classic Era: Increases your chance to hit with melee weapons by 1%.

Shield Specialization

Protection · Row 3 · changed

Increases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.

Classic Era: Increases the amount of damage absorbed by your shield by 10%.

Improved Righteous Fury

Protection · Row 4 · changed

While Righteous Fury is active, all damage taken is reduced by 3%.

Classic Era: Increases the amount of threat generated by your Righteous Fury spell by 16%.

Anticipation

Protection · Row 4 · changed

Increases your Defense Skill by 4.

Classic Era: Increases your Defense skill by 2.

Holy Shield

Protection · Row 5 · changed

Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Classic Era: Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Reckoning

Protection · Row 5 · changed

Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Classic Era: Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.

Deflection

Retribution · Row 1 · moved

Increases your Parry chance by 1%.

Classic Era: Increases your Parry chance by 1%. (was Retribution, row 2)

Repentance

Retribution · Row 5 · moved

Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Classic Era: Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids. (was Retribution, row 7)

Sanctified Judgement

Retribution · Row 2 · new

Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.

Sacred Arbiter

Retribution · Row 4 · new

Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

Turn Evil

Retribution · Row 5 · new

Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.

Champion of the Light

Retribution · Row 6 · new

Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.

Unsealed Wrath

Retribution · Row 7 · new

Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.

Benediction

Retribution · Row 1 · changed

Reduces the Mana cost of all instant cast spells and abilities by 2%.

Classic Era: Reduces the Mana cost of your Judgement and Seal spells by 3%.

Improved Judgement

Retribution · Row 2 · changed

Decreases the cooldown of your Judgement ability by 1 sec.

Classic Era: Decreases the cooldown of your Judgement spell by 1 sec.

Conviction

Retribution · Row 2 · changed

Improves your chance to get a critical strike with all spells and attacks by 2%.

Classic Era: Increases your chance to get a critical strike with melee weapons by 1%.

Vindication

Retribution · Row 3 · changed

Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68 for 30 sec.

Classic Era: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.

Unyielding Faith

Retribution · Row 3 · changed

Reduces the duration of Fear and Disorient effects on you by 15%.

Classic Era: Increases your chance to resist Fear and Disorient effects by an additional 5%.

Pursuit of Justice

Retribution · Row 3 · changed

Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

Classic Era: Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.

Eye for an Eye

Retribution · Row 4 · changed

All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Classic Era: All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Two-Handed Weapon Specialization

Retribution · Row 4 · changed

Increases the Physical and Holy damage you deal by 2%, and reduces all threat you generate by 7% while a two-handed melee weapon is equipped.

Classic Era: Increases the damage you deal with two-handed melee weapons by 2%.

Vengeance

Retribution · Row 5 · changed

Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.

Classic Era: Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Consecration

Holy · Row 3 · removed

Classic Era: Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.

Improved Lay on Hands

Holy · Row 3 · removed

Classic Era: Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.

Improved Blessing of Wisdom

Holy · Row 4 · removed

Classic Era: Increases the effect of your Blessing of Wisdom spell by 10%.

Lasting Judgement

Holy · Row 5 · removed

Classic Era: Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.

Improved Devotion Aura

Protection · Row 1 · removed

Classic Era: Increases the armor bonus of your Devotion Aura by 5%.

Blessing of Kings

Protection · Row 3 · removed

Classic Era: Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.

Improved Concentration Aura

Protection · Row 4 · removed

Classic Era: Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.

Blessing of Sanctuary

Protection · Row 5 · removed

Classic Era: Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

One-Handed Weapon Specialization

Protection · Row 6 · removed

Classic Era: Increases the damage you deal with one-handed melee weapons by 2%.

Improved Blessing of Might

Retribution · Row 1 · removed

Classic Era: Increases the melee attack power bonus of your Blessing of Might by 4%.

Improved Seal of the Crusader

Retribution · Row 2 · removed

Classic Era: Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.

Improved Retribution Aura

Retribution · Row 4 · removed

Classic Era: Increases the damage done by your Retribution Aura by 25%.

Sanctity Aura

Retribution · Row 5 · removed

Classic Era: Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

Hunter

15 new · 23 changed · 3 moved · 11 removed · open calculator ↗

Improved Revive Pet

Beast Mastery · Row 2 · moved

Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

Classic Era: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%. (was Beast Mastery, row 2)

Focused Fire

Beast Mastery · Row 2 · new

Increases all damage you and your pet deal by 1% while your pet is active.

Summon Hawk

Beast Mastery · Row 4 · new

Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

Deadly Aspects

Beast Mastery · Row 1 · changed

While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.

Classic Era: While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.

Endurance Training

Beast Mastery · Row 1 · changed

Increases the Health and Armor of your pets by 3%.

Classic Era: Increases the Health of your pets by 3%.

Improved Aspect of the Monkey

Beast Mastery · Row 2 · changed

Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

Classic Era: Increases the Dodge bonus of your Aspect of the Monkey by 1%.

Bestial Swiftness

Beast Mastery · Row 3 · changed

Increases the movement speed of your pets by 30%.

Classic Era: Increases the outdoor movement speed of your pets by 30%.

Unleashed Fury

Beast Mastery · Row 3 · changed

Increases the damage done by your pets and hawks by 3%.

Classic Era: Increases the damage done by your pets by 4%.

Improved Mend Pet

Beast Mastery · Row 4 · changed

Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.

Classic Era: Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Ferocity

Beast Mastery · Row 4 · changed

Increases the critical strike chance of your pets and hawks by 2%.

Classic Era: Increases the critical strike chance of your pets by 3%.

Spirit Bond

Beast Mastery · Row 5 · changed

While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

Classic Era: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

Intimidation

Beast Mastery · Row 5 · changed

Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

Classic Era: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Bestial Discipline

Beast Mastery · Row 5 · changed

Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.

Classic Era: Increases the Focus regeneration of your pets by 10%.

Hawk Eye

Marksmanship · Row 1 · moved

Increases the range of your ranged weapons by 2 yards.

Classic Era: Increases the range of your ranged weapons by 2 yards. (was Marksmanship, row 3)

Scatter Shot

Marksmanship · Row 5 · moved

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Classic Era: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. (was Marksmanship, row 5)

Careful Aim

Marksmanship · Row 2 · new

Increases your Attack Power by 20% of your Intellect.

Rapid Killing

Marksmanship · Row 3 · new

Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.

Lone Wolf

Marksmanship · Row 3 · new

You deal 20% increased damage with all attacks while you do not have an active pet.

Rapid Recuperation

Marksmanship · Row 5 · new

Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.

Sniper Shot

Marksmanship · Row 7 · new

A long-range shot that deals ranged damage plus 320 and increases the range of your next 3 Shots by 10 yards for 10 sec.

Lethal Attacks

Marksmanship · Row 1 · changed

Increases your critical strike chance with all attacks by 1%.

Classic Era: Increases your critical strike chance with ranged weapons by 1%.

Improved Stings

Marksmanship · Row 2 · changed

Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.

Classic Era: Increases the damage done by your Serpent Sting by 2%.

Efficiency

Marksmanship · Row 2 · changed

Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.

Classic Era: Reduces the Mana cost of your Shots and Stings by 2%.

Improved Arcane Shot

Marksmanship · Row 3 · changed

Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

Classic Era: Reduces the cooldown of your Arcane Shot by 0.2 sec.

Trueshot Aura

Marksmanship · Row 4 · changed

Increases the Ranged Attack Power of party or raid members within 45 yds by 20.

Classic Era: Increases the attack power of party members within 45 yards by 50. Lasts 30 min.

Mortal Shots

Marksmanship · Row 4 · changed

Increases the critical strike damage bonus on all ranged abilities by 6%.

Classic Era: Increases your ranged weapon critical strike damage bonus by 6%.

Barrage

Marksmanship · Row 5 · changed

Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 5%.

Classic Era: Increases the damage done by your Multi-Shot and Volley spells by 5%.

Improved Tracking

Survival · Row 1 · new

While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.

Survival Tactics

Survival · Row 4 · new

Increases your chance to hit with your Trap and Feign Death abilities by 5%.

Predator's Edge

Survival · Row 4 · new

Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.

Resourcefulness

Survival · Row 5 · new

Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.

Expose Prey

Survival · Row 5 · new

Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.

Strider Kick

Survival · Row 5 · new

A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

Lacerating Strikes

Survival · Row 7 · new

Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec

Entrapment

Survival · Row 2 · changed

When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.

Classic Era: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.

Savage Strikes

Survival · Row 2 · changed

Increases the critical strike chance of all your melee abilities by 2%.

Classic Era: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.

Survivalist

Survival · Row 2 · changed

Increases your total Health by 2%.

Classic Era: Increases total health by 2%.

Improved Wing Clip

Survival · Row 2 · changed

Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.

Classic Era: Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.

Surefooted

Survival · Row 3 · changed

Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.

Classic Era: Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.

Counterattack

Survival · Row 4 · changed

A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Classic Era: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Improved Eyes of the Beast

Beast Mastery · Row 2 · removed

Classic Era: Increases the duration of your Eyes of the Beast by 30 sec.

Thick Hide

Beast Mastery · Row 2 · removed

Classic Era: Increases the Armor rating of your pets by 10%.

Improved Hunter's Mark

Marksmanship · Row 2 · removed

Classic Era: Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.

Aimed Shot

Marksmanship · Row 3 · removed

Classic Era: An aimed shot that increases ranged damage by 70.

Improved Scorpid Sting

Marksmanship · Row 5 · removed

Classic Era: Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.

Monster Slaying

Survival · Row 1 · removed

Classic Era: Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.

Humanoid Slaying

Survival · Row 1 · removed

Classic Era: Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.

Trap Mastery

Survival · Row 4 · removed

Classic Era: Decreases the chance enemies will resist trap effects by 5%.

Improved Feign Death

Survival · Row 4 · removed

Classic Era: Reduces the chance your Feign Death ability will be resisted by 2%.

Killer Instinct

Survival · Row 5 · removed

Classic Era: Increases your critical strike chance with all attacks by 1%.

Wyvern Sting

Survival · Row 7 · removed

Classic Era: A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

Rogue

11 new · 32 changed · 5 moved · 8 removed · open calculator ↗

Vile Poisons

Assassination · Row 4 · moved

Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Classic Era: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. (was Assassination, row 4)

Blood Splatter

Assassination · Row 3 · new

Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.

Venom

Assassination · Row 5 · new

Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.

Mutilate

Assassination · Row 7 · new

Instantly attacks with both weapons for 90% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Improved Gouge

Assassination · Row 1 · changed

Increases the duration of your Gouge ability by 0.5 sec.

Classic Era: Increases the effect duration of your Gouge ability by 0.5 sec.

Remorseless Attacks

Assassination · Row 1 · changed

After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

Classic Era: After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

Malice

Assassination · Row 1 · changed

Increases your critical strike chance with all attacks and Poisons by 1%.

Classic Era: Increases your critical strike chance by 1%.

Improved Expose Armor

Assassination · Row 2 · changed

Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

Classic Era: Increases the armor reduced by your Expose Armor ability by 25%.

Vigor

Assassination · Row 3 · changed

Increases your maximum Energy by 5.

Classic Era: Increases your maximum Energy by 10.

Lethality

Assassination · Row 3 · changed

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.

Classic Era: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.

Cold Blood

Assassination · Row 4 · changed

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

Classic Era: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

Improved Poisons

Assassination · Row 4 · changed

Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

Classic Era: Increases the chance to apply poisons to your target by 2%.

Relentless Strikes

Assassination · Row 5 · changed

Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.

Classic Era: Your finishing moves have a 20% chance per combo point to restore 25 energy.

Improved Kidney Shot

Assassination · Row 5 · changed

Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

Classic Era: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

Seal Fate

Assassination · Row 6 · changed

Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.

Classic Era: Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.

Improved Sprint

Combat · Row 2 · moved

Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Classic Era: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. (was Combat, row 3)

Puncturing Wounds

Combat · Row 2 · new

Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

Composure

Combat · Row 3 · new

Increases the Energy cost reduction of your Poised ability by 5.

Flawless Execution

Combat · Row 4 · new

Reduces the Energy cost of your Eviscerate ability by 15.

Flash of Steel

Combat · Row 6 · new

Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.

Coup de Grace

Combat · Row 1 · changed

Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.

Classic Era: Increases the damage done by your Eviscerate ability by 5%.

Efficient Strikes

Combat · Row 1 · changed

Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.

Classic Era: Reduces the Energy cost of your Sinister Strike ability by 3.

Deflection

Combat · Row 2 · changed

Increases your Parry chance by 2%.

Classic Era: Increases your Parry chance by 1%.

Precision

Combat · Row 2 · changed

Improves your chance to hit by 1%.

Classic Era: Increases your chance to hit with melee weapons by 1%.

Endurance

Combat · Row 3 · changed

Reduces the cooldown of your Sprint and Evasion abilities by 30%.

Classic Era: Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.

Weapon Expertise

Combat · Row 4 · changed

Reduces the chance for your attacks to be Dodged or Parried by 1%.

Classic Era: Increases your skill with Sword, Fist and Dagger weapons by 3.

Aggression

Combat · Row 4 · changed

Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.

Classic Era: Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.

Dual Wield Specialization

Combat · Row 5 · changed

Increases the damage done by your off-hand weapon by 25%.

Classic Era: Increases the damage done by your offhand weapon by 10%.

Blade Flurry

Combat · Row 5 · changed

Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

Classic Era: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

Hack and Slash

Combat · Row 5 · changed

Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.

Classic Era: Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Adrenaline Rush

Combat · Row 7 · changed

Increases your Energy regeneration rate by 100% for 15 sec.

Classic Era: Increases your Energy regeneration rate by 100% for 15 sec.

Setup

Subtlety · Row 1 · moved

Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.

Classic Era: Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. (was Subtlety, row 4)

Improved Ambush

Subtlety · Row 2 · moved

Increases the critical strike chance of your Ambush ability by 15%.

Classic Era: Increases the critical strike chance of your Ambush ability by 15%. (was Subtlety, row 3)

Elusiveness

Subtlety · Row 4 · moved

Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Classic Era: Reduces the cooldown of your Vanish and Blind abilities by 45 sec. (was Subtlety, row 2)

Dirty Tricks

Subtlety · Row 2 · new

Reduces the Energy cost of your Sap and Blind abilities by 25%.

Quick Getaway

Subtlety · Row 4 · new

Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.

Boot Knife

Subtlety · Row 6 · new

Grants your Shank ability a 20% chance to add 2 Combo Points to the target.

Death Mark

Subtlety · Row 7 · new

Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point: 12% stored, 165 damage cap 2 points: 24% stored, 267 damage cap 3 points: 36% stored, 369 damage cap 4 points: 48% stored, 471 damage cap 5 points: 60% stored, 573 damage cap

Master of Deception

Subtlety · Row 1 · changed

Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

Classic Era: Reduces the chance enemies have to detect you while in Stealth mode.

Opportunity

Subtlety · Row 1 · changed

Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.

Classic Era: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

Dirty Deeds

Subtlety · Row 2 · changed

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

Classic Era: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

Camouflage

Subtlety · Row 2 · changed

Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.

Classic Era: Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.

Initiative

Subtlety · Row 3 · changed

Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Classic Era: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Premeditation

Subtlety · Row 3 · changed

Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

Classic Era: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

Serrated Blades

Subtlety · Row 3 · changed

Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

Classic Era: Causes your attacks to ignore 100 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.

Ghostly Strike

Subtlety · Row 4 · changed

A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.

Classic Era: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Heightened Senses

Subtlety · Row 5 · changed

Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

Classic Era: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

Hemorrhage

Subtlety · Row 5 · changed

An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Classic Era: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.

Murder

Assassination · Row 2 · removed

Classic Era: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.

Improved Backstab

Combat · Row 2 · removed

Classic Era: Increases the critical strike chance of your Backstab ability by 10%.

Dagger Specialization

Combat · Row 4 · removed

Classic Era: Increases your chance to get a critical strike with Daggers by 1%.

Mace Specialization

Combat · Row 5 · removed

Classic Era: Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.

Fist Weapon Specialization

Combat · Row 5 · removed

Classic Era: Increases your chance to get a critical strike with Fist Weapons by 1%.

Sleight of Hand

Subtlety · Row 2 · removed

Classic Era: Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

Improved Sap

Subtlety · Row 4 · removed

Classic Era: Gives you a 30% chance to return to stealth mode after using your Sap ability.

Deadliness

Subtlety · Row 6 · removed

Classic Era: Increases your Attack Power by 2%.

Priest

14 new · 30 changed · 3 moved · 9 removed · open calculator ↗

Power in Light

Discipline · Row 1 · new

Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Twin Disciplines

Discipline · Row 1 · new

Increases the damage and healing of your instant cast spells by 1%.

Holy Precision

Discipline · Row 2 · new

Improves your chance to hit with Holy spells by 6%.

Soul Warding

Discipline · Row 4 · new

Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

Penance

Discipline · Row 5 · new

Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.

Renewed Hope

Discipline · Row 5 · new

Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

Divine Aegis

Discipline · Row 6 · new

Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.

Wand Specialization

Discipline · Row 1 · changed

Increases your damage with Wands by 13%.

Classic Era: Increases your damage with Wands by 5%.

Silent Resolve

Discipline · Row 2 · changed

Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

Classic Era: Reduces the threat generated by your spells by 4%.

Mental Strength

Discipline · Row 2 · changed

Increases your total Intellect by 2%.

Classic Era: Increases your maximum Mana by 2%.

Martyrdom

Discipline · Row 2 · changed

Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Classic Era: Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

Mental Agility

Discipline · Row 3 · changed

Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

Classic Era: Reduces the mana cost of your instant cast spells by 2%.

Inner Focus

Discipline · Row 3 · changed

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

Classic Era: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Improved Power Word: Shield

Discipline · Row 3 · changed

Increases the damage absorbed by your Power Word: Shield by 7%.

Classic Era: Increases the damage absorbed by your Power Word: Shield by 5%.

Meditation

Discipline · Row 3 · changed

Allows 17% of your Mana regeneration to continue while casting.

Classic Era: Allows 5% of your Mana regeneration to continue while casting.

Improved Inner Fire

Discipline · Row 4 · changed

Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

Classic Era: Increases the Armor bonus of your Inner Fire spell by 10%.

Improved Mana Burn

Discipline · Row 4 · changed

Reduces the casting time of your Mana Burn spell by 0.5 sec.

Classic Era: Reduces the casting time of your Mana Burn spell by 0.25 secs.

Power Infusion

Discipline · Row 7 · changed

Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Classic Era: Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Holy Binding

Holy · Row 4 · new

Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.

Litany of Light

Holy · Row 5 · new

When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

Prayer of Mending

Holy · Row 7 · new

Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

Twilight Focus

Holy · Row 1 · changed

Gives your spells a 23% chance to not lose casting time when you take damage.

Classic Era: Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

Holy Nova

Holy · Row 3 · changed

Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.

Classic Era: Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.

Blessed Recovery

Holy · Row 3 · changed

After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Classic Era: After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

Inspiration

Holy · Row 3 · changed

Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.

Classic Era: Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Improved Healing

Holy · Row 4 · changed

Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

Classic Era: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

Searing Light

Holy · Row 4 · changed

Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Classic Era: Increases the damage of your Smite and Holy Fire spells by 5%.

Spirit of Redemption

Holy · Row 5 · changed

Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Classic Era: Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Spiritual Guidance

Holy · Row 5 · changed

Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

Classic Era: Increases spell damage and healing by up to 5% of your total Spirit.

Spiritual Healing

Holy · Row 6 · changed

Increases the amount healed by your spells by 3%.

Classic Era: Increases the amount healed by your healing spells by 2%.

Blackout

Shadow · Row 1 · moved

Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

Classic Era: Gives your Shadow damage spells a 2% chance to stun the target for 3 sec. (was Shadow, row 1)

Improved Mind Blast

Shadow · Row 2 · moved

Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Classic Era: Reduces the cooldown of your Mind Blast spell by 0.5 sec. (was Shadow, row 3)

Improved Shadow Word: Pain

Shadow · Row 2 · moved

Increases the duration of your Shadow Word: Pain spell by 3 sec.

Classic Era: Increases the duration of your Shadow Word: Pain spell by 3 sec. (was Shadow, row 2)

Improved Mind Flay

Shadow · Row 3 · new

Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.

Dark Inspiration

Shadow · Row 4 · new

Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.

Devouring Contagion

Shadow · Row 5 · new

Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.

Early Demise

Shadow · Row 6 · new

Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

Shadow Focus

Shadow · Row 1 · changed

Improves your chance to hit with Shadow spells by 1%.

Classic Era: Reduces your target's chance to resist your Shadow spells by 2%.

Spirit Tap

Shadow · Row 1 · changed

Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Classic Era: Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Shadow Reach

Shadow · Row 2 · changed

Increases the range of your offensive Shadow spells by 10%.

Classic Era: Increases the range of your Shadow damage spells by 6%.

Improved Psychic Scream

Shadow · Row 3 · changed

Reduces the cooldown of your Psychic Scream spell by 2 sec.

Classic Era: Reduces the cooldown of your Psychic Scream spell by 2 sec.

Mind Flay

Shadow · Row 3 · changed

Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

Classic Era: Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.

Vampiric Embrace

Shadow · Row 4 · changed

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

Classic Era: Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.

Shadow Weaving

Shadow · Row 4 · changed

Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

Classic Era: Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Silence

Shadow · Row 5 · changed

Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

Classic Era: Silences the target, preventing them from casting spells for 5 sec.

Darkness

Shadow · Row 6 · changed

Increases your Shadow damage done by 2%.

Classic Era: Increases your Shadow spell damage by 2%.

Shadowform

Shadow · Row 7 · changed

Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

Classic Era: Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Unbreakable Will

Discipline · Row 1 · removed

Classic Era: Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.

Improved Power Word: Fortitude

Discipline · Row 2 · removed

Classic Era: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.

Divine Spirit

Discipline · Row 5 · removed

Classic Era: Holy power infuses the target, increasing their Spirit by 17 for 30 min.

Force of Will

Discipline · Row 6 · removed

Classic Era: Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.

Improved Prayer of Healing

Holy · Row 5 · removed

Classic Era: Reduces the Mana cost of your Prayer of Healing spell by 10%.

Lightwell

Holy · Row 7 · removed

Classic Era: Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

Shadow Affinity

Shadow · Row 2 · removed

Classic Era: Reduces the threat generated by your Shadow spells by 8%.

Improved Fade

Shadow · Row 4 · removed

Classic Era: Decreases the cooldown of your Fade ability by 3 sec.

Improved Vampiric Embrace

Shadow · Row 5 · removed

Classic Era: Increases the percentage healed by Vampiric Embrace by an additional 5%.

Shaman

11 new · 30 changed · 3 moved · 7 removed · open calculator ↗

Reverberation

Elemental · Row 2 · moved

Reduces the cooldown of your Shock spells by 0.2 sec.

Classic Era: Reduces the cooldown of your Shock spells by 0.2 sec. (was Elemental, row 3)

Earthbound

Elemental · Row 4 · new

Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

Lightning Overload

Elemental · Row 5 · new

Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Concussion

Elemental · Row 1 · changed

Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.

Classic Era: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.

Elemental Devastation

Elemental · Row 2 · changed

Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.

Classic Era: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

Elemental Alacrity

Elemental · Row 2 · changed

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.17 sec.

Classic Era: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.

Call of Flame

Elemental · Row 2 · changed

Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.

Classic Era: Increases the damage done by your Fire Totems by 5%.

Elemental Warding

Elemental · Row 3 · changed

Reduces damage taken from Fire, Frost, and Nature effects by 3%.

Classic Era: Reduces damage taken from Fire, Frost and Nature effects by 4%.

Trial by Fire

Elemental · Row 4 · changed

Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.

Classic Era: Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.

Eye of the Storm

Elemental · Row 4 · changed

Gives your Lightning Bolt and Chain Lightning spells a 23% chance to not lose casting time when you take damage.

Classic Era: Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Elemental Reach

Elemental · Row 5 · changed

Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards.

Classic Era: Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.

Call of Thunder

Elemental · Row 5 · changed

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.

Classic Era: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.

Elemental Fury

Elemental · Row 6 · changed

Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.

Classic Era: Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

Lightning Mastery

Elemental · Row 7 · changed

Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.

Classic Era: When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

Earth's Grasp

Enhancement · Row 1 · moved

Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

Classic Era: Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%. (was Elemental, row 2)

Improved Lightning Shield

Enhancement · Row 2 · moved

Increases the damage done by your Lightning Shield orbs by 5%.

Classic Era: Increases the damage done by your Lightning Shield orbs by 5%. (was Enhancement, row 2)

Mental Dexterity

Enhancement · Row 2 · new

Increases your Attack Power by an amount equal to 50% of your Intellect.

Shamanistic Focus

Enhancement · Row 3 · new

Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

Mental Quickness

Enhancement · Row 5 · new

Increases your spell damage and healing by up to 15% of your Intellect.

Improved Stormstrike

Enhancement · Row 5 · new

When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.

Maelstrom Weapon

Enhancement · Row 6 · new

When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.

Rage of the Farseer

Enhancement · Row 7 · new

Increases your attack speed by 30% for 25 sec.

Thundering Strikes

Enhancement · Row 1 · changed

Improves your chance to get a critical strike with all spells and attacks by 1%.

Classic Era: Improves your chance to get a critical strike with your weapon attacks by 1%.

Ancestral Knowledge

Enhancement · Row 1 · changed

Increases your Intellect by 2%.

Classic Era: Increases your maximum Mana by 1%.

Elemental Weapons

Enhancement · Row 3 · changed

Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

Classic Era: Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

Anticipation

Enhancement · Row 3 · changed

Increases your chance to dodge by an additional 2%.

Classic Era: Increases your chance to dodge by an additional 1%.

Toughness

Enhancement · Row 4 · changed

Increases your Stamina by 2%.

Classic Era: Increases your armor value from items by 2%.

Flurry

Enhancement · Row 4 · changed

Increases your attack speed by 6% for your next 3 swings after dealing a melee critical strike.

Classic Era: Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.

Stormstrike

Enhancement · Row 4 · changed

Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

Classic Era: Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

Improved Ghost Wolf

Enhancement · Row 4 · changed

Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.

Classic Era: Reduces the cast time of your Ghost Wolf spell by 1 sec.

Spirit Weapons

Enhancement · Row 5 · changed

Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

Classic Era: Gives a chance to parry enemy melee attacks.

Mindfulness

Restoration · Row 2 · new

Allows 17% of your Mana regeneration to continue while casting.

Water Shield

Restoration · Row 3 · new

The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

Riptide

Restoration · Row 7 · new

Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Tidal Focus

Restoration · Row 1 · changed

Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.

Classic Era: Reduces the Mana cost of your healing spells by 1%.

Natural Grace

Restoration · Row 2 · changed

Reduces the threat generated by your spells by 5%.

Classic Era: Reduces the threat generated by your healing spells by 5%.

Totemic Focus

Restoration · Row 2 · changed

Reduces the Mana cost of your totems and any spells that summon or move them by 5%.

Classic Era: Reduces the Mana cost of your totems by 5%.

Improved Reincarnation

Restoration · Row 2 · changed

Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.

Classic Era: Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.

Ancestral Healing

Restoration · Row 3 · changed

Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

Classic Era: Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

Healing Focus

Restoration · Row 3 · changed

Gives your healing spells a 23% chance to not lose casting time when you take damage.

Classic Era: Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.

Tidal Mastery

Restoration · Row 4 · changed

Increases the critical effect chance of your healing spells by 1%.

Classic Era: Increases the critical effect chance of your healing and lightning spells by 1%.

Restorative Totems

Restoration · Row 4 · changed

Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.

Classic Era: Increases the effect of your Mana Spring and Healing Stream Totems by 5%.

Mana Tide Totem

Restoration · Row 4 · changed

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

Classic Era: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.

Healing Way

Restoration · Row 5 · changed

Increases the amount healed by your Healing Wave spell by 8%.

Classic Era: Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

Shield Specialization

Enhancement · Row 1 · removed

Classic Era: Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.

Enhancing Totems

Enhancement · Row 3 · removed

Classic Era: Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.

Two-Handed Axes and Maces

Enhancement · Row 3 · removed

Classic Era: Allows you to use Two-Handed Axes and Two-Handed Maces.

Improved Weapon Totems

Enhancement · Row 5 · removed

Classic Era: Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.

Weapon Mastery

Enhancement · Row 6 · removed

Classic Era: Increases the damage you deal with all weapons by 2%.

Nature's Guidance

Restoration · Row 3 · removed

Classic Era: Increases your chance to hit with melee attacks and spells by 1%.

Totemic Mastery

Restoration · Row 3 · removed

Classic Era: The radius of your totems that affect friendly targets is increased to 30 yd.

Mage

7 new · 32 changed · 3 moved · 3 removed · open calculator ↗

Wand Specialization

Arcane · Row 1 · moved

Increases your damage with Wands by 13%.

Classic Era: Increases your damage with Wands by 13%. (was Arcane, row 2)

Missile Barrage

Arcane · Row 2 · new

Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

Arcane Geometry

Arcane · Row 3 · new

Increases the range of your Arcane spells by 3 yards.

Arcane Blast

Arcane · Row 3 · new

Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

Arcane Wrath

Arcane · Row 4 · new

Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

Improved Channeling

Arcane · Row 1 · changed

Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.

Classic Era: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Arcane Resilience

Arcane · Row 1 · changed

Increases your Armor by an amount equal to 25% of your Intellect.

Classic Era: Increases your armor by an amount equal to 50% of your Intellect.

Arcane Subtlety

Arcane · Row 2 · changed

Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

Classic Era: Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

Magic Absorption

Arcane · Row 2 · changed

Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

Classic Era: Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

Arcane Impact

Arcane · Row 3 · changed

Increases the critical strike chance of your Arcane spells by 2%.

Classic Era: Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

Arcane Shielding

Arcane · Row 4 · changed

Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

Classic Era: Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

Improved Counterspell

Arcane · Row 4 · changed

Your Counterspell also Silences the target for 2 sec.

Classic Era: Gives your Counterspell a 50% chance to silence the target for 4 sec.

Arcane Meditation

Arcane · Row 4 · changed

Allows 17% of your Mana regeneration to continue while casting.

Classic Era: Allows 5% of your Mana regeneration to continue while casting.

Arcane Mind

Arcane · Row 5 · changed

Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

Classic Era: Increases your maximum Mana by 2%.

Arcane Instability

Arcane · Row 6 · changed

Increases the damage done by your spells by 1% and your critical strike chance by 1%.

Classic Era: Increases your spell damage and critical strike chance by 1%.

Arcane Power

Arcane · Row 7 · changed

For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Classic Era: When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Heating Up

Fire · Row 4 · new

Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

Incineration

Fire · Row 1 · changed

Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.

Classic Era: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Accelerant

Fire · Row 1 · changed

Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.

Classic Era: Reduces the casting time of your Fireball spell by 0.1 sec.

Impact

Fire · Row 2 · changed

Gives your Fire spells a 3% chance to stun the target for 2 sec.

Classic Era: Gives your Fire spells a 2% chance to stun the target for 2 sec.

Burning Soul

Fire · Row 3 · changed

Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

Classic Era: Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

Pyroblast

Fire · Row 3 · changed

Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

Classic Era: Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.

Improved Fire Blast

Fire · Row 3 · changed

Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.

Classic Era: Reduces the cooldown of your Fire Blast spell by 0.5 sec.

Improved Scorch

Fire · Row 4 · changed

Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

Classic Era: Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Master of Elements

Fire · Row 4 · changed

Your Fire and Frost critical strikes will refund 10% of their base mana cost.

Classic Era: Your Fire and Frost spell criticals will refund 10% of their base mana cost.

Blast Wave

Fire · Row 5 · changed

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Classic Era: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

Fire Power

Fire · Row 6 · changed

Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.

Classic Era: Increases the damage done by your Fire spells by 2%.

Combustion

Fire · Row 7 · changed

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

Classic Era: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Frost Channeling

Frost · Row 3 · moved

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Classic Era: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%. (was Frost, row 4)

Ice Block

Frost · Row 4 · moved

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Classic Era: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. (was Frost, row 5)

Ice Lance

Frost · Row 3 · new

Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

Fingers of Frost

Frost · Row 5 · new

Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

Frost Warding

Frost · Row 1 · changed

Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.

Classic Era: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Precision

Frost · Row 1 · changed

Improves your chance to hit with all spells by 2%.

Classic Era: Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

Permafrost

Frost · Row 2 · changed

Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.

Classic Era: Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

Improved Blizzard

Frost · Row 3 · changed

Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.

Classic Era: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.

Arctic Reach

Frost · Row 4 · changed

Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Classic Era: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Shatter

Frost · Row 4 · changed

Increases the critical strike chance of all your spells against Frozen targets by 17%.

Classic Era: Increases the critical strike chance of all your spells against frozen targets by 10%.

Improved Cone of Cold

Frost · Row 5 · changed

Increases the damage dealt by your Cone of Cold spell by 12%.

Classic Era: Increases the damage dealt by your Cone of Cold spell by 15%.

Cold Snap

Frost · Row 5 · changed

Finishes the remaining cooldown on all your other Frost spells.

Classic Era: When activated, this spell finishes the cooldown on all of your Frost spells.

Winter's Chill

Frost · Row 6 · changed

Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

Classic Era: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Ice Barrier

Frost · Row 7 · changed

Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

Classic Era: Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Arcane Focus

Arcane · Row 1 · removed

Classic Era: Reduces the chance that the opponent can resist your Arcane spells by 2%.

Magic Attunement

Arcane · Row 3 · removed

Classic Era: Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Piercing Ice

Frost · Row 3 · removed

Classic Era: Increases the damage done by your Frost spells by 2%.

Warlock

17 new · 30 changed · 3 moved · 15 removed · open calculator ↗

Improved Life Tap

Affliction · Row 1 · moved

Increases the amount of Mana awarded by your Life Tap spell by 10%.

Classic Era: Increases the amount of Mana awarded by your Life Tap spell by 10%. (was Affliction, row 2)

Grim Reach

Affliction · Row 2 · moved

Increases the range of your Affliction spells by 10%.

Classic Era: Increases the range of your Affliction spells by 10%. (was Affliction, row 4)

Soul Harvest

Affliction · Row 2 · new

Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.

Improved Drains

Affliction · Row 2 · new

Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 7%.

Pandemic

Affliction · Row 3 · new

Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.

Malevolence

Affliction · Row 4 · new

Increases the critical effect chance of your Shadow spells by 1%.

Wrack

Affliction · Row 7 · new

Tears the target apart from within, inflicting 86 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.

Suppression

Affliction · Row 1 · changed

Improves your chance to hit by 1% and reduces all threat you generate by 4%.

Classic Era: Reduces the chance for enemies to resist your Affliction spells by 2%.

Improved Corruption

Affliction · Row 1 · changed

Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.

Classic Era: Reduces the casting time of your Corruption spell by 0.4 sec.

Improved Bane of Agony

Affliction · Row 3 · changed

Increases the damage done by your Bane of Agony by 5%.

Classic Era: Increases the damage done by your Curse of Agony by 2%.

Fel Concentration

Affliction · Row 3 · changed

Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 23% chance to not lose casting time when you take damage.

Classic Era: Gives you a 14% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

Amplify Curse

Affliction · Row 3 · changed

Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

Classic Era: Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

Nightfall

Affliction · Row 4 · changed

Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.

Classic Era: Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.

Curse of Exhaustion

Affliction · Row 4 · changed

Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.

Classic Era: Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.

Siphon Life

Affliction · Row 5 · changed

Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.

Classic Era: Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.

Soul Siphon

Affliction · Row 5 · changed

Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.

Classic Era: Increases the Health drained by your Drain Life spell by 2%.

Shadow Mastery

Affliction · Row 6 · changed

Increases the damage dealt or life drained by your Shadow spells by 2%.

Classic Era: Increases the damage dealt or life drained by your Shadow spells by 2%.

Demonic Aegis

Demonology · Row 2 · new

Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.

Demonic Energies

Demonology · Row 2 · new

You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.

Decimation

Demonology · Row 4 · new

Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.

Demonic Brand

Demonology · Row 4 · new

Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat.

Improved Felhunter

Demonology · Row 5 · new

Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.

Demonic Knowledge

Demonology · Row 5 · new

Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.

Demonic Pact

Demonology · Row 7 · new

Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.

Improved Health Funnel

Demonology · Row 1 · changed

Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.

Classic Era: Increases the amount of Health transferred by your Health Funnel spell by 10%.

Improved Imp

Demonology · Row 1 · changed

Increases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%.

Classic Era: Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%.

Demonic Embrace

Demonology · Row 1 · changed

Increases your total Stamina by 3%.

Classic Era: Increases your total Stamina by 3% but reduces your total Spirit by 1%.

Unholy Power

Demonology · Row 1 · changed

Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%.

Classic Era: Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 4%.

Fel Vitality

Demonology · Row 2 · changed

Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.

Classic Era: Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.

Demonic Sacrifice

Demonology · Row 3 · changed

When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.

Classic Era: When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.

Master Summoner

Demonology · Row 3 · changed

Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.

Classic Era: Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.

Fel Domination

Demonology · Row 4 · changed

Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.

Classic Era: Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.

Soul Link

Demonology · Row 5 · changed

When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.

Classic Era: When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.

Master Demonologist

Demonology · Row 6 · changed

Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 2%. Voidwalker - Reduces Physical damage taken by 2%. Succubus/Incubus - Increases Shadow damage done by 2%. Felhunter - Reduces Magic damage taken by 2%.

Classic Era: Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Reduces threat caused by 4%. Voidwalker - Reduces physical damage taken by 2%. Succubus/Incubus - Increases all damage caused by 2%. Felhunter - Increases all resistances by .2 per level.

Destructive Reach

Destruction · Row 1 · moved

Increases the range of your Destruction spells by 10%.

Classic Era: Increases the range of your Destruction spells by 10%. (was Destruction, row 4)

Molten Skin

Destruction · Row 2 · new

Reduces all damage taken by 2%.

Bane of Havoc

Destruction · Row 5 · new

Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.

Fire and Brimstone

Destruction · Row 5 · new

Increases the critical strike chance of your Conflagrate spell by 8%.

Shadow and Flame

Destruction · Row 6 · new

Hitting an enemy with Conflagrate increases all Shadow damage you deal by 4% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 4% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.

Incinerate

Destruction · Row 7 · new

Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.

Improved Shadow Bolt

Destruction · Row 1 · changed

Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec.

Classic Era: Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 4% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.

Bane

Destruction · Row 1 · changed

Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.

Classic Era: Reduces the casting time of your Shadow Bolt and Immolate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.

Cataclysm

Destruction · Row 2 · changed

Reduces the Mana cost of your Destruction spells by 3%.

Classic Era: Reduces the Mana cost of your Destruction spells by 1%.

Aftermath

Destruction · Row 2 · changed

Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.

Classic Era: Gives your Destruction spells a 2% chance to daze the target for 5 sec.

Ruin

Destruction · Row 3 · changed

Increases the critical strike damage bonus of your Destruction spells by 20%.

Classic Era: Increases the critical strike damage bonus of your Destruction spells by 100%.

Shadowburn

Destruction · Row 3 · changed

Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.

Classic Era: Instantly blasts the target for 91 to 103 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.

Intensity

Destruction · Row 4 · changed

Gives your Destruction spells a 23% chance to not lose casting time when you take damage.

Classic Era: Gives you a 35% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.

Agonizing Flames

Destruction · Row 4 · changed

Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.

Classic Era: Increases the critical strike chance of your Searing Pain spell by 2%.

Conflagrate

Destruction · Row 4 · changed

Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.

Classic Era: Ignites a target that is already afflicted by Immolate, dealing 249 to 315 Fire damage and consuming the Immolate spell.

Pyroclasm

Destruction · Row 5 · changed

Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.

Classic Era: Gives your Rain of Fire, Hellfire, and Soul Fire spells a 13% chance to stun the target for 3 sec.

Improved Curse of Weakness

Affliction · Row 2 · removed

Classic Era: Increases the effect of your Curse of Weakness by 6%.

Improved Drain Soul

Affliction · Row 2 · removed

Classic Era: Gives you a 50% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.

Improved Drain Mana

Affliction · Row 4 · removed

Classic Era: Causes 15% of the Mana drained by your Drain Mana spell to damage the opponent.

Improved Curse of Exhaustion

Affliction · Row 5 · removed

Classic Era: Increases the speed reduction of your Curse of Exhaustion by 5%.

Dark Pact

Affliction · Row 7 · removed

Classic Era: Drains 150 of your pet's Mana, returning 100% to you.

Improved Healthstone

Demonology · Row 1 · removed

Classic Era: Increases the amount of Health restored by your Healthstone by 10%.

Fel Stamina

Demonology · Row 3 · removed

Classic Era: Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.

Improved Subjugate Demon

Demonology · Row 5 · removed

Classic Era: Reduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 2% and reduces the resist chance by 2%.

Improved Firestone

Demonology · Row 5 · removed

Classic Era: Increases the bonus Fire damage from Firestones and the Firestone effect by 15%.

Improved Spellstone

Demonology · Row 7 · removed

Classic Era: Increases the amount of damage absorbed by your Spellstone by 15%.

Improved Firebolt

Destruction · Row 3 · removed

Classic Era: Reduces the casting time of your Imp's Firebolt spell by 0.5 sec.

Improved Lash of Pain

Destruction · Row 3 · removed

Classic Era: Reduces the cooldown of your Succubus' and Incubus' Lash of Pain spell by 3 sec.

Devastation

Destruction · Row 3 · removed

Classic Era: Increases the critical strike chance of your Destruction spells by 1%.

Improved Immolate

Destruction · Row 5 · removed

Classic Era: Increases the initial damage of your Immolate spell by 5%.

Emberstorm

Destruction · Row 6 · removed

Classic Era: Increases the damage done by your Fire spells by 2%.

Druid

15 new · 33 changed · 2 moved · 9 removed · open calculator ↗

Genesis

Balance · Row 1 · new

Increases the periodic damage and healing done by your spells and abilities by 2%.

Nature's Majesty

Balance · Row 2 · new

Increases your critical strike chance with spells and melee attacks by 2%.

Nature's Splendor

Balance · Row 3 · new

Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

Overgrowth

Balance · Row 5 · new

Increases the maximum number of targets you may have affected by Entangling Roots by 1.

Eclipse

Balance · Row 5 · new

Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.

Improved Wrath

Balance · Row 1 · changed

Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.

Classic Era: Reduces the cast time of your Wrath spell by 0.1 sec.

Moonglow

Balance · Row 2 · changed

Reduces the Mana cost of your damaging spells by 8%.

Classic Era: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.

Improved Moonfire

Balance · Row 2 · changed

Increases the damage and critical strike chance of your Moonfire spell by 5%.

Classic Era: Increases the damage and critical strike chance of your Moonfire spell by 2%.

Nature's Reach

Balance · Row 2 · changed

Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.

Classic Era: Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.

Improved Entangling Roots

Balance · Row 3 · changed

Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.

Classic Era: Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.

Insect Swarm

Balance · Row 4 · changed

The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

Classic Era: The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.

Vengeance

Balance · Row 4 · changed

Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.

Classic Era: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.

Improved Starfire

Balance · Row 4 · changed

Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.

Classic Era: Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.

Nature's Grace

Balance · Row 5 · changed

All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

Classic Era: All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.

Moonfury

Balance · Row 6 · changed

Increases the damage done by your Arcane and Nature spells by 2%.

Classic Era: Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.

Moonkin Form

Balance · Row 7 · changed

Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Classic Era: Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Lacerate

Feral Combat · Row 4 · new

Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.

Predatory Discipline

Feral Combat · Row 4 · new

Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.

Natural Instinct

Feral Combat · Row 5 · new

Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.

Rend and Tear

Feral Combat · Row 6 · new

Increases damage done by your melee abilities on Bleeding targets by 3%.

Natural Reaction

Feral Combat · Row 6 · new

Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.

Primal Bite

Feral Combat · Row 7 · new

Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.

Shifting Power

Feral Combat · Row 7 · new

Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

Ferocity

Feral Combat · Row 1 · changed

Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

Classic Era: Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

Furor

Feral Combat · Row 1 · changed

Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.

Classic Era: Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

Feral Swiftness

Feral Combat · Row 2 · changed

Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.

Classic Era: Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.

Feral Instinct

Feral Combat · Row 2 · changed

Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.

Classic Era: Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.

Brutal Impact

Feral Combat · Row 2 · changed

Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.

Classic Era: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.

Thick Hide

Feral Combat · Row 2 · changed

While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Classic Era: Increases your Armor contribution from items by 2%.

Shredding Attacks

Feral Combat · Row 3 · changed

Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.

Classic Era: Reduces the Energy cost of your Shred ability by 6.

Savage Fury

Feral Combat · Row 3 · changed

Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.

Classic Era: Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.

Feral Charge

Feral Combat · Row 3 · changed

Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.

Classic Era: Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.

Sharpened Claws

Feral Combat · Row 3 · changed

Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.

Classic Era: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.

Predatory Strikes

Feral Combat · Row 4 · changed

Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.

Classic Era: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.

Blood Frenzy

Feral Combat · Row 4 · changed

Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.

Classic Era: Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.

Leader of the Pack

Feral Combat · Row 5 · changed

While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.

Classic Era: While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.

Natural Shapeshifter

Restoration · Row 2 · moved

Reduces the mana cost of all shapeshifting by 10%.

Classic Era: Reduces the mana cost of all shapeshifting by 10%. (was Balance, row 2)

Improved Rejuvenation

Restoration · Row 4 · moved

Increases the effect of your Rejuvenation spell by 5%.

Classic Era: Increases the effect of your Rejuvenation spell by 5%. (was Restoration, row 4)

Bloom

Restoration · Row 3 · new

When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.

Living Spirit

Restoration · Row 5 · new

Increases your Spirit by 5%.

Wild Growth

Restoration · Row 7 · new

Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Nature's Focus

Restoration · Row 1 · changed

Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.

Classic Era: Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

Heart of the Wild

Restoration · Row 1 · changed

Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.

Classic Era: Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.

Naturalist

Restoration · Row 2 · changed

Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.

Classic Era: Reduces the cast time of your Healing Touch spell by 0.1 sec.

Reflection

Restoration · Row 2 · changed

Allows 17% of your Mana regeneration to continue while casting.

Classic Era: Allows 5% of your Mana regeneration to continue while casting.

Subtlety

Restoration · Row 3 · changed

Reduces the threat generated by your Nature and Arcane spells by 10%.

Classic Era: Reduces the threat generated by your Healing spells by 4%.

Gift of Nature

Restoration · Row 3 · changed

Increases the effect of all your healing spells by 2%.

Classic Era: Increases the effect of all healing spells by 2%.

Swiftmend

Restoration · Row 4 · changed

Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.

Classic Era: Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.

Improved Tranquility

Restoration · Row 5 · changed

Reduces threat caused by Tranquility by 50% and its cooldown by 30%.

Classic Era: Reduces threat caused by Tranquility by 50%.

Improved Regrowth

Restoration · Row 6 · changed

Increases the critical effect chance of your Regrowth spell by 10%.

Classic Era: Increases the critical effect chance of your Regrowth spell by 10%.

Nature's Grasp

Balance · Row 1 · removed

Classic Era: While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.

Improved Nature's Grasp

Balance · Row 1 · removed

Classic Era: Increases the chance for your Nature's Grasp to entangle an enemy by 15%.

Natural Weapons

Balance · Row 2 · removed

Classic Era: Increases the damage you deal with physical attacks in all forms by 2%.

Improved Thorns

Balance · Row 3 · removed

Classic Era: Increases damage caused by your Thorns spell by 25%.

Omen of Clarity

Balance · Row 3 · removed

Classic Era: Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.

Feral Aggression

Feral Combat · Row 1 · removed

Classic Era: Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.

Faerie Fire (Feral)

Feral Combat · Row 5 · removed

Classic Era: Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.

Improved Mark of the Wild

Restoration · Row 1 · removed

Classic Era: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.

Improved Enrage

Restoration · Row 2 · removed

Classic Era: The Enrage ability now instantly generates 5 Rage.

How to use WoW Forever class changes

Pick your class

Jump to the class block above, or open the calculator and switch class there — the calculator is where you actually spend points.

Read the card

The main line is the live text with real numbers. The Classic Era line under it is what the talent used to do; the gap between them is the change. Removed cards list what the tree lost outright.

Plan around it

Open the talent in the calculator to see every rank's values, row requirements and prerequisites, then copy a share link of your build.

Questions about WoW Forever class changes

What counts as a new WoW Forever talent? +

A talent in the Forever trees that has no Classic Era counterpart under that name — 121 of the 467 slots this build. New talents are marked with a green New badge and have no Classic comparison line.

What is the difference between moved and changed? +

A moved talent (30 sitewide) keeps its name but sits in a different tree spot than Classic Era — its card says where it used to be. A changed talent (268 sitewide) sits in the same spot but its rank text, values or rank count differ from Classic.

What happened to the talents missing from a Forever tree? +

85 Classic Era talents did not make it into the Forever trees — Blessing of Kings, Sanctity Aura, Consecration and others. Each class block lists them under "Removed from the Forever trees", so you know what you are losing before you plan around it.

Do the class changes update as WoW Forever is tuned? +

Yes. Every time a new client build lands, the pipeline re-pulls the client tables, re-syncs the tree layout and logs what moved on the Updates page. The export tag in this page's header always tells you which client the cards were cut from.