Improved Overpower
Increases the critical strike chance of your Overpower ability by 25%.
Classic Era: Increases the critical strike chance of your Overpower ability by 25%. (was Arms, row 3)
Forever ships its talent layout as client-pushed data that the public DB2 snapshots lag behind, so the tree membership here is synced against the live client export (beta-20261105) — the same trees the calculator renders. Each talent is then compared by name against the Classic Era client: New has no Classic counterpart, Changed sits in the same spot with different text or ranks, Moved changed spots, and identical talents are left off this page. Raw tables are documented on Data sources.
Each card shows the talent's live description with real substituted values — the exact text the calculator panel shows. Talents that existed in Classic Era carry the old line underneath, and moved talents say where they used to sit, so the change reads at a glance.
Every card links into that class's calculator, where you can plan around the change, inspect every rank's values and share a build link. Toggle "Compare to Classic" there to dim everything that survived unchanged. For the bird's-eye view first, the WoW Forever tier list ranks all 9 classes by how much they changed.
Every new, moved and changed talent, class by class — plus what each tree lost.
Increases the critical strike chance of your Overpower ability by 25%.
Classic Era: Increases the critical strike chance of your Overpower ability by 25%. (was Arms, row 3)
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Reduces the cost of your Heroic Strike ability by 1 Rage.
Classic Era: Reduces the cost of your Heroic Strike ability by 1 rage point.
Increases the Bleed damage done by your Rend ability by 12%.
Classic Era: Increases the bleed damage done by your Rend ability by 15%.
Increases the Rage generated by your Charge ability by 3.
Classic Era: Increases the amount of rage generated by your Charge ability by 3.
Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.
Classic Era: You retain up to 5 of your rage points when you change stances.
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Classic Era: Increases the time required for your rage to decay while out of combat by 30%.
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Classic Era: Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Increases the damage you deal with two-handed melee weapons by 2%.
Classic Era: Increases the damage you deal with two-handed melee weapons by 1%.
Increases the critical strike damage bonus of your abilities by 10%.
Classic Era: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
Reduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing.
Classic Era: Decreases the casting time of your Slam ability by 0.1 sec.
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Increases your chance to hit with off-hand attacks by 4%.
Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Reduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%.
Increases the area of effect of your Shouts by 10% and reduces the Rage cost by of your Shouts and Howls by 5%.
Classic Era: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.
Improves your chance to get a critical strike with melee attacks by 1%.
Classic Era: Increases your chance to get a critical strike with melee weapons by 1%.
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Classic Era: Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Classic Era: Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Classic Era: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Classic Era: Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Classic Era: Increases the damage done by your offhand weapon by 5%.
Reduces the Rage cost of your Execute ability by 3.
Classic Era: Reduces the Rage cost of your Execute ability by 2.
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Classic Era: The Berserker Rage ability will generate 5 rage when used.
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Classic Era: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Classic Era: Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Classic Era: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Classic Era: Gives your Shield Bash ability a 50% chance to silence the target for 3 sec. (was Protection, row 5)
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Your Charge ability is now usable while in Defensive Stance.
Reduces the Rage cost of your offensive abilities by 1.
Increases all the Rage generated by your Bloodrage ability by 25%.
Classic Era: Increases the instant Rage generated by your Bloodrage ability by 2.
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Classic Era: Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Classic Era: Increases your chance to resist Stun and Charm effects by an additional 3%.
Increases damage dealt by your Revenge ability by 20%.
Classic Era: Gives your Revenge ability a 15% chance to stun the target for 3 sec.
Reduces the Rage cost of your Thunder Clap ability by 2.
Classic Era: Reduces the cost of your Thunder Clap ability by 1 rage point.
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Classic Era: When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Reduces the cooldown of your Disarm ability by 7 secs.
Classic Era: Increases the duration of your Disarm ability by 1 secs.
Increases all threat generated in Defensive stance by an additional 7% while a shield is equipped.
Classic Era: Increases the threat generated by your attacks by 3% while in Defensive Stance.
Reduces the Rage cost of your Sunder Armor ability by 1.
Classic Era: Reduces the cost of your Sunder Armor ability by 1 rage point.
Reduces the cooldown of your Shield Wall ability by 5.5 min.
Classic Era: Increases the effect duration of your Shield Wall ability by 3 secs.
Increases all damage you deal by 2% while a shield is equipped.
Classic Era: Increases the damage you deal with One-Handed Melee weapons by 2%.
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Classic Era: Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
Classic Era: Increases your chance to get a critical strike with Axes by 1%.
Classic Era: Gives you a 1% chance to stun your target for 3 sec with a Mace.
Classic Era: Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Classic Era: Increases your chance to get a critical strike with Polearms by 1%.
Classic Era: Increases the melee attack power reduction of your Demoralizing Shout by 8%.
Classic Era: Increases the bonus damage done by your Cleave ability by 40%.
Classic Era: Increases the melee attack power bonus of your Battle Shout by 5%.
Classic Era: Increases your armor value from items by 2%.
Classic Era: Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.
Classic Era: Reduces the cooldown of your Taunt ability by 1 sec.
Increases your Strength by 2%.
Classic Era: Increases your Strength by 2%. (was Holy, row 1)
Allows 15% of your Mana regeneration to continue while casting.
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time.
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party.
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
Classic Era: Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Classic Era: Increases the amount healed by your Holy Light and Flash of Light spells by 4%.
Increases the damage done by your Seals and Judgements by 3%.
Classic Era: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Classic Era: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Classic Era: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Classic Era: Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
Increases the critical strike healing bonus of your Holy spells by 10%.
Classic Era: Increases the critical effect chance of your Holy spells by 1%.
Increases your total Intellect by 2%.
Classic Era: Increases your total Intellect by 2%. (was Holy, row 1)
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Classic Era: Decreases the cooldown of your Hammer of Justice spell by 5 sec. (was Protection, row 4)
Increases your armor value from items by 2%.
Classic Era: Increases your armor value from items by 2%. (was Protection, row 2)
Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Reduces the duration of Stun and Charm effects on you by 10%.
Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
Classic Era: Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Improves your chance to hit by 1%.
Classic Era: Increases your chance to hit with melee weapons by 1%.
Increases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Classic Era: Increases the amount of damage absorbed by your shield by 10%.
While Righteous Fury is active, all damage taken is reduced by 3%.
Classic Era: Increases the amount of threat generated by your Righteous Fury spell by 16%.
Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Classic Era: Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Classic Era: Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.
Increases your Parry chance by 1%.
Classic Era: Increases your Parry chance by 1%. (was Retribution, row 2)
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Classic Era: Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids. (was Retribution, row 7)
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.
Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
Reduces the Mana cost of all instant cast spells and abilities by 2%.
Classic Era: Reduces the Mana cost of your Judgement and Seal spells by 3%.
Decreases the cooldown of your Judgement ability by 1 sec.
Classic Era: Decreases the cooldown of your Judgement spell by 1 sec.
Improves your chance to get a critical strike with all spells and attacks by 2%.
Classic Era: Increases your chance to get a critical strike with melee weapons by 1%.
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68 for 30 sec.
Classic Era: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.
Reduces the duration of Fear and Disorient effects on you by 15%.
Classic Era: Increases your chance to resist Fear and Disorient effects by an additional 5%.
Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Classic Era: Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.
All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Classic Era: All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Increases the Physical and Holy damage you deal by 2%, and reduces all threat you generate by 7% while a two-handed melee weapon is equipped.
Classic Era: Increases the damage you deal with two-handed melee weapons by 2%.
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Classic Era: Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
Classic Era: Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.
Classic Era: Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.
Classic Era: Increases the effect of your Blessing of Wisdom spell by 10%.
Classic Era: Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.
Classic Era: Increases the armor bonus of your Devotion Aura by 5%.
Classic Era: Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
Classic Era: Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.
Classic Era: Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
Classic Era: Increases the damage you deal with one-handed melee weapons by 2%.
Classic Era: Increases the melee attack power bonus of your Blessing of Might by 4%.
Classic Era: Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.
Classic Era: Increases the damage done by your Retribution Aura by 25%.
Classic Era: Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Classic Era: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%. (was Beast Mastery, row 2)
Increases all damage you and your pet deal by 1% while your pet is active.
Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
Classic Era: While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
Increases the Health and Armor of your pets by 3%.
Classic Era: Increases the Health of your pets by 3%.
Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Classic Era: Increases the Dodge bonus of your Aspect of the Monkey by 1%.
Increases the movement speed of your pets by 30%.
Classic Era: Increases the outdoor movement speed of your pets by 30%.
Increases the damage done by your pets and hawks by 3%.
Classic Era: Increases the damage done by your pets by 4%.
Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
Classic Era: Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Increases the critical strike chance of your pets and hawks by 2%.
Classic Era: Increases the critical strike chance of your pets by 3%.
While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Classic Era: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Classic Era: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
Classic Era: Increases the Focus regeneration of your pets by 10%.
Increases the range of your ranged weapons by 2 yards.
Classic Era: Increases the range of your ranged weapons by 2 yards. (was Marksmanship, row 3)
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Classic Era: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. (was Marksmanship, row 5)
Increases your Attack Power by 20% of your Intellect.
Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
You deal 20% increased damage with all attacks while you do not have an active pet.
Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.
A long-range shot that deals ranged damage plus 320 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Increases your critical strike chance with all attacks by 1%.
Classic Era: Increases your critical strike chance with ranged weapons by 1%.
Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
Classic Era: Increases the damage done by your Serpent Sting by 2%.
Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
Classic Era: Reduces the Mana cost of your Shots and Stings by 2%.
Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Classic Era: Reduces the cooldown of your Arcane Shot by 0.2 sec.
Increases the Ranged Attack Power of party or raid members within 45 yds by 20.
Classic Era: Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
Increases the critical strike damage bonus on all ranged abilities by 6%.
Classic Era: Increases your ranged weapon critical strike damage bonus by 6%.
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 5%.
Classic Era: Increases the damage done by your Multi-Shot and Volley spells by 5%.
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
Increases your chance to hit with your Trap and Feign Death abilities by 5%.
Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Reduces the cooldown of your Trap and Deterrence abilities by 20%.
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
Classic Era: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
Increases the critical strike chance of all your melee abilities by 2%.
Classic Era: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
Classic Era: Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.
Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
Classic Era: Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Classic Era: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Classic Era: Increases the duration of your Eyes of the Beast by 30 sec.
Classic Era: Increases the Armor rating of your pets by 10%.
Classic Era: Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.
Classic Era: An aimed shot that increases ranged damage by 70.
Classic Era: Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.
Classic Era: Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.
Classic Era: Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.
Classic Era: Decreases the chance enemies will resist trap effects by 5%.
Classic Era: Reduces the chance your Feign Death ability will be resisted by 2%.
Classic Era: Increases your critical strike chance with all attacks by 1%.
Classic Era: A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Classic Era: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. (was Assassination, row 4)
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
Instantly attacks with both weapons for 90% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Increases the duration of your Gouge ability by 0.5 sec.
Classic Era: Increases the effect duration of your Gouge ability by 0.5 sec.
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Classic Era: After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Increases your critical strike chance with all attacks and Poisons by 1%.
Classic Era: Increases your critical strike chance by 1%.
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Classic Era: Increases the armor reduced by your Expose Armor ability by 25%.
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
Classic Era: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Classic Era: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Classic Era: Increases the chance to apply poisons to your target by 2%.
Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
Classic Era: Your finishing moves have a 20% chance per combo point to restore 25 energy.
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Classic Era: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
Classic Era: Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Classic Era: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. (was Combat, row 3)
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Increases the Energy cost reduction of your Poised ability by 5.
Reduces the Energy cost of your Eviscerate ability by 15.
Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.
Classic Era: Increases the damage done by your Eviscerate ability by 5%.
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.
Classic Era: Reduces the Energy cost of your Sinister Strike ability by 3.
Improves your chance to hit by 1%.
Classic Era: Increases your chance to hit with melee weapons by 1%.
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Classic Era: Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Classic Era: Increases your skill with Sword, Fist and Dagger weapons by 3.
Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.
Classic Era: Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
Increases the damage done by your off-hand weapon by 25%.
Classic Era: Increases the damage done by your offhand weapon by 10%.
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Classic Era: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Classic Era: Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Increases your Energy regeneration rate by 100% for 15 sec.
Classic Era: Increases your Energy regeneration rate by 100% for 15 sec.
Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Classic Era: Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. (was Subtlety, row 4)
Increases the critical strike chance of your Ambush ability by 15%.
Classic Era: Increases the critical strike chance of your Ambush ability by 15%. (was Subtlety, row 3)
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Classic Era: Reduces the cooldown of your Vanish and Blind abilities by 45 sec. (was Subtlety, row 2)
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point: 12% stored, 165 damage cap 2 points: 24% stored, 267 damage cap 3 points: 36% stored, 369 damage cap 4 points: 48% stored, 471 damage cap 5 points: 60% stored, 573 damage cap
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Classic Era: Reduces the chance enemies have to detect you while in Stealth mode.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
Classic Era: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Classic Era: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
Classic Era: Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Classic Era: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Classic Era: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Classic Era: Causes your attacks to ignore 100 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
Classic Era: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Classic Era: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Classic Era: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Classic Era: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
Classic Era: Increases the critical strike chance of your Backstab ability by 10%.
Classic Era: Increases your chance to get a critical strike with Daggers by 1%.
Classic Era: Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.
Classic Era: Increases your chance to get a critical strike with Fist Weapons by 1%.
Classic Era: Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Classic Era: Gives you a 30% chance to return to stealth mode after using your Sap ability.
Classic Era: Increases your Attack Power by 2%.
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Increases the damage and healing of your instant cast spells by 1%.
Improves your chance to hit with Holy spells by 6%.
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.
Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.
Increases your damage with Wands by 13%.
Classic Era: Increases your damage with Wands by 5%.
Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Classic Era: Reduces the threat generated by your spells by 4%.
Increases your total Intellect by 2%.
Classic Era: Increases your maximum Mana by 2%.
Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Classic Era: Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Classic Era: Reduces the mana cost of your instant cast spells by 2%.
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Classic Era: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Increases the damage absorbed by your Power Word: Shield by 7%.
Classic Era: Increases the damage absorbed by your Power Word: Shield by 5%.
Allows 17% of your Mana regeneration to continue while casting.
Classic Era: Allows 5% of your Mana regeneration to continue while casting.
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Classic Era: Increases the Armor bonus of your Inner Fire spell by 10%.
Reduces the casting time of your Mana Burn spell by 0.5 sec.
Classic Era: Reduces the casting time of your Mana Burn spell by 0.25 secs.
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Classic Era: Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Gives your spells a 23% chance to not lose casting time when you take damage.
Classic Era: Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.
Classic Era: Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Classic Era: After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Classic Era: Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Classic Era: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Classic Era: Increases the damage of your Smite and Holy Fire spells by 5%.
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Classic Era: Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Classic Era: Increases spell damage and healing by up to 5% of your total Spirit.
Increases the amount healed by your spells by 3%.
Classic Era: Increases the amount healed by your healing spells by 2%.
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Classic Era: Gives your Shadow damage spells a 2% chance to stun the target for 3 sec. (was Shadow, row 1)
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Classic Era: Reduces the cooldown of your Mind Blast spell by 0.5 sec. (was Shadow, row 3)
Increases the duration of your Shadow Word: Pain spell by 3 sec.
Classic Era: Increases the duration of your Shadow Word: Pain spell by 3 sec. (was Shadow, row 2)
Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Improves your chance to hit with Shadow spells by 1%.
Classic Era: Reduces your target's chance to resist your Shadow spells by 2%.
Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Classic Era: Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Increases the range of your offensive Shadow spells by 10%.
Classic Era: Increases the range of your Shadow damage spells by 6%.
Reduces the cooldown of your Psychic Scream spell by 2 sec.
Classic Era: Reduces the cooldown of your Psychic Scream spell by 2 sec.
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Classic Era: Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Classic Era: Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Classic Era: Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Classic Era: Silences the target, preventing them from casting spells for 5 sec.
Increases your Shadow damage done by 2%.
Classic Era: Increases your Shadow spell damage by 2%.
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Classic Era: Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Classic Era: Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.
Classic Era: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.
Classic Era: Holy power infuses the target, increasing their Spirit by 17 for 30 min.
Classic Era: Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.
Classic Era: Reduces the Mana cost of your Prayer of Healing spell by 10%.
Classic Era: Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
Classic Era: Reduces the threat generated by your Shadow spells by 8%.
Classic Era: Decreases the cooldown of your Fade ability by 3 sec.
Classic Era: Increases the percentage healed by Vampiric Embrace by an additional 5%.
Reduces the cooldown of your Shock spells by 0.2 sec.
Classic Era: Reduces the cooldown of your Shock spells by 0.2 sec. (was Elemental, row 3)
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Classic Era: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
Classic Era: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.17 sec.
Classic Era: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.
Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
Classic Era: Increases the damage done by your Fire Totems by 5%.
Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Classic Era: Reduces damage taken from Fire, Frost and Nature effects by 4%.
Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
Classic Era: Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
Gives your Lightning Bolt and Chain Lightning spells a 23% chance to not lose casting time when you take damage.
Classic Era: Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards.
Classic Era: Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
Classic Era: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Classic Era: Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.
Classic Era: When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Classic Era: Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%. (was Elemental, row 2)
Increases the damage done by your Lightning Shield orbs by 5%.
Classic Era: Increases the damage done by your Lightning Shield orbs by 5%. (was Enhancement, row 2)
Increases your Attack Power by an amount equal to 50% of your Intellect.
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Increases your spell damage and healing by up to 15% of your Intellect.
When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Increases your attack speed by 30% for 25 sec.
Improves your chance to get a critical strike with all spells and attacks by 1%.
Classic Era: Improves your chance to get a critical strike with your weapon attacks by 1%.
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Classic Era: Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Increases your chance to dodge by an additional 2%.
Classic Era: Increases your chance to dodge by an additional 1%.
Increases your attack speed by 6% for your next 3 swings after dealing a melee critical strike.
Classic Era: Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Classic Era: Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.
Classic Era: Reduces the cast time of your Ghost Wolf spell by 1 sec.
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Classic Era: Gives a chance to parry enemy melee attacks.
Allows 17% of your Mana regeneration to continue while casting.
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Classic Era: Reduces the Mana cost of your healing spells by 1%.
Reduces the threat generated by your spells by 5%.
Classic Era: Reduces the threat generated by your healing spells by 5%.
Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Classic Era: Reduces the Mana cost of your totems by 5%.
Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Classic Era: Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Classic Era: Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Gives your healing spells a 23% chance to not lose casting time when you take damage.
Classic Era: Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
Increases the critical effect chance of your healing spells by 1%.
Classic Era: Increases the critical effect chance of your healing and lightning spells by 1%.
Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Classic Era: Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Classic Era: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
Increases the amount healed by your Healing Wave spell by 8%.
Classic Era: Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
Classic Era: Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
Classic Era: Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
Classic Era: Allows you to use Two-Handed Axes and Two-Handed Maces.
Classic Era: Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
Classic Era: Increases the damage you deal with all weapons by 2%.
Classic Era: Increases your chance to hit with melee attacks and spells by 1%.
Classic Era: The radius of your totems that affect friendly targets is increased to 30 yd.
Increases your damage with Wands by 13%.
Classic Era: Increases your damage with Wands by 13%. (was Arcane, row 2)
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Increases the range of your Arcane spells by 3 yards.
Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Classic Era: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Increases your Armor by an amount equal to 25% of your Intellect.
Classic Era: Increases your armor by an amount equal to 50% of your Intellect.
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Classic Era: Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Classic Era: Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
Increases the critical strike chance of your Arcane spells by 2%.
Classic Era: Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Classic Era: Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
Your Counterspell also Silences the target for 2 sec.
Classic Era: Gives your Counterspell a 50% chance to silence the target for 4 sec.
Allows 17% of your Mana regeneration to continue while casting.
Classic Era: Allows 5% of your Mana regeneration to continue while casting.
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Classic Era: Increases your maximum Mana by 2%.
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Classic Era: Increases your spell damage and critical strike chance by 1%.
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Classic Era: When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Classic Era: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
Classic Era: Reduces the casting time of your Fireball spell by 0.1 sec.
Gives your Fire spells a 3% chance to stun the target for 2 sec.
Classic Era: Gives your Fire spells a 2% chance to stun the target for 2 sec.
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Classic Era: Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Classic Era: Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.
Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Classic Era: Reduces the cooldown of your Fire Blast spell by 0.5 sec.
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Classic Era: Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Classic Era: Your Fire and Frost spell criticals will refund 10% of their base mana cost.
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Classic Era: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Classic Era: Increases the damage done by your Fire spells by 2%.
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Classic Era: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Classic Era: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%. (was Frost, row 4)
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Classic Era: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. (was Frost, row 5)
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Classic Era: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Improves your chance to hit with all spells by 2%.
Classic Era: Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Classic Era: Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Classic Era: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Classic Era: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Increases the critical strike chance of all your spells against Frozen targets by 17%.
Classic Era: Increases the critical strike chance of all your spells against frozen targets by 10%.
Increases the damage dealt by your Cone of Cold spell by 12%.
Classic Era: Increases the damage dealt by your Cone of Cold spell by 15%.
Finishes the remaining cooldown on all your other Frost spells.
Classic Era: When activated, this spell finishes the cooldown on all of your Frost spells.
Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Classic Era: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Classic Era: Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
Classic Era: Reduces the chance that the opponent can resist your Arcane spells by 2%.
Classic Era: Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
Classic Era: Increases the damage done by your Frost spells by 2%.
Increases the amount of Mana awarded by your Life Tap spell by 10%.
Classic Era: Increases the amount of Mana awarded by your Life Tap spell by 10%. (was Affliction, row 2)
Increases the range of your Affliction spells by 10%.
Classic Era: Increases the range of your Affliction spells by 10%. (was Affliction, row 4)
Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.
Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 7%.
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
Increases the critical effect chance of your Shadow spells by 1%.
Tears the target apart from within, inflicting 86 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
Improves your chance to hit by 1% and reduces all threat you generate by 4%.
Classic Era: Reduces the chance for enemies to resist your Affliction spells by 2%.
Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.
Classic Era: Reduces the casting time of your Corruption spell by 0.4 sec.
Increases the damage done by your Bane of Agony by 5%.
Classic Era: Increases the damage done by your Curse of Agony by 2%.
Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 23% chance to not lose casting time when you take damage.
Classic Era: Gives you a 14% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Classic Era: Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Classic Era: Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Classic Era: Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.
Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
Classic Era: Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.
Classic Era: Increases the Health drained by your Drain Life spell by 2%.
Increases the damage dealt or life drained by your Shadow spells by 2%.
Classic Era: Increases the damage dealt or life drained by your Shadow spells by 2%.
Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat.
Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.
Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.
Classic Era: Increases the amount of Health transferred by your Health Funnel spell by 10%.
Increases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%.
Classic Era: Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%.
Increases your total Stamina by 3%.
Classic Era: Increases your total Stamina by 3% but reduces your total Spirit by 1%.
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%.
Classic Era: Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 4%.
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
Classic Era: Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.
When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
Classic Era: When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.
Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
Classic Era: Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Classic Era: Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Classic Era: When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 2%. Voidwalker - Reduces Physical damage taken by 2%. Succubus/Incubus - Increases Shadow damage done by 2%. Felhunter - Reduces Magic damage taken by 2%.
Classic Era: Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Reduces threat caused by 4%. Voidwalker - Reduces physical damage taken by 2%. Succubus/Incubus - Increases all damage caused by 2%. Felhunter - Increases all resistances by .2 per level.
Increases the range of your Destruction spells by 10%.
Classic Era: Increases the range of your Destruction spells by 10%. (was Destruction, row 4)
Reduces all damage taken by 2%.
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Increases the critical strike chance of your Conflagrate spell by 8%.
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 4% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 4% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec.
Classic Era: Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 4% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
Classic Era: Reduces the casting time of your Shadow Bolt and Immolate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
Reduces the Mana cost of your Destruction spells by 3%.
Classic Era: Reduces the Mana cost of your Destruction spells by 1%.
Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Classic Era: Gives your Destruction spells a 2% chance to daze the target for 5 sec.
Increases the critical strike damage bonus of your Destruction spells by 20%.
Classic Era: Increases the critical strike damage bonus of your Destruction spells by 100%.
Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Classic Era: Instantly blasts the target for 91 to 103 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Gives your Destruction spells a 23% chance to not lose casting time when you take damage.
Classic Era: Gives you a 35% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.
Classic Era: Increases the critical strike chance of your Searing Pain spell by 2%.
Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.
Classic Era: Ignites a target that is already afflicted by Immolate, dealing 249 to 315 Fire damage and consuming the Immolate spell.
Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.
Classic Era: Gives your Rain of Fire, Hellfire, and Soul Fire spells a 13% chance to stun the target for 3 sec.
Classic Era: Increases the effect of your Curse of Weakness by 6%.
Classic Era: Gives you a 50% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.
Classic Era: Causes 15% of the Mana drained by your Drain Mana spell to damage the opponent.
Classic Era: Increases the speed reduction of your Curse of Exhaustion by 5%.
Classic Era: Drains 150 of your pet's Mana, returning 100% to you.
Classic Era: Increases the amount of Health restored by your Healthstone by 10%.
Classic Era: Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.
Classic Era: Reduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 2% and reduces the resist chance by 2%.
Classic Era: Increases the bonus Fire damage from Firestones and the Firestone effect by 15%.
Classic Era: Increases the amount of damage absorbed by your Spellstone by 15%.
Classic Era: Reduces the casting time of your Imp's Firebolt spell by 0.5 sec.
Classic Era: Reduces the cooldown of your Succubus' and Incubus' Lash of Pain spell by 3 sec.
Classic Era: Increases the critical strike chance of your Destruction spells by 1%.
Classic Era: Increases the initial damage of your Immolate spell by 5%.
Classic Era: Increases the damage done by your Fire spells by 2%.
Increases the periodic damage and healing done by your spells and abilities by 2%.
Increases your critical strike chance with spells and melee attacks by 2%.
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Classic Era: Reduces the cast time of your Wrath spell by 0.1 sec.
Reduces the Mana cost of your damaging spells by 8%.
Classic Era: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.
Increases the damage and critical strike chance of your Moonfire spell by 5%.
Classic Era: Increases the damage and critical strike chance of your Moonfire spell by 2%.
Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Classic Era: Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Classic Era: Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Classic Era: The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Classic Era: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.
Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Classic Era: Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Classic Era: All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
Increases the damage done by your Arcane and Nature spells by 2%.
Classic Era: Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Classic Era: Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
Increases damage done by your melee abilities on Bleeding targets by 3%.
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Classic Era: Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
Classic Era: Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Classic Era: Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Classic Era: Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Classic Era: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Classic Era: Increases your Armor contribution from items by 2%.
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Classic Era: Reduces the Energy cost of your Shred ability by 6.
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Classic Era: Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.
Classic Era: Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Classic Era: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Classic Era: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Classic Era: Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Classic Era: While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
Reduces the mana cost of all shapeshifting by 10%.
Classic Era: Reduces the mana cost of all shapeshifting by 10%. (was Balance, row 2)
Increases the effect of your Rejuvenation spell by 5%.
Classic Era: Increases the effect of your Rejuvenation spell by 5%. (was Restoration, row 4)
When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Increases your Spirit by 5%.
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
Classic Era: Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Classic Era: Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.
Classic Era: Reduces the cast time of your Healing Touch spell by 0.1 sec.
Allows 17% of your Mana regeneration to continue while casting.
Classic Era: Allows 5% of your Mana regeneration to continue while casting.
Reduces the threat generated by your Nature and Arcane spells by 10%.
Classic Era: Reduces the threat generated by your Healing spells by 4%.
Increases the effect of all your healing spells by 2%.
Classic Era: Increases the effect of all healing spells by 2%.
Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
Classic Era: Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Classic Era: Reduces threat caused by Tranquility by 50%.
Increases the critical effect chance of your Regrowth spell by 10%.
Classic Era: Increases the critical effect chance of your Regrowth spell by 10%.
Classic Era: While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
Classic Era: Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
Classic Era: Increases the damage you deal with physical attacks in all forms by 2%.
Classic Era: Increases damage caused by your Thorns spell by 25%.
Classic Era: Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.
Classic Era: Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.
Classic Era: Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.
Classic Era: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.
Classic Era: The Enrage ability now instantly generates 5 Rage.
Jump to the class block above, or open the calculator and switch class there — the calculator is where you actually spend points.
The main line is the live text with real numbers. The Classic Era line under it is what the talent used to do; the gap between them is the change. Removed cards list what the tree lost outright.
Open the talent in the calculator to see every rank's values, row requirements and prerequisites, then copy a share link of your build.
A talent in the Forever trees that has no Classic Era counterpart under that name — 121 of the 467 slots this build. New talents are marked with a green New badge and have no Classic comparison line.
A moved talent (30 sitewide) keeps its name but sits in a different tree spot than Classic Era — its card says where it used to be. A changed talent (268 sitewide) sits in the same spot but its rank text, values or rank count differ from Classic.
85 Classic Era talents did not make it into the Forever trees — Blessing of Kings, Sanctity Aura, Consecration and others. Each class block lists them under "Removed from the Forever trees", so you know what you are losing before you plan around it.
Yes. Every time a new client build lands, the pipeline re-pulls the client tables, re-syncs the tree layout and logs what moved on the Updates page. The export tag in this page's header always tells you which client the cards were cut from.