Plan your WoW Forever Druid talents across Balance, Feral Combat, Restoration.
Check the changes vs Classic, requirements and recorded ranks before sharing a build.
3 talent trees51 talent pointsFree · No account needed
YOUR CHARACTER
Druid talent trees
0Balance0Feral Combat0Restoration
51points leftof 51 at 60
Click a talent to add a point. Right-click or the detail panel to remove one.
+New•Changed↗MovedUnchangedSelect a talent for its Classic description.
Balance
0 / 51
Improved WrathReduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
GenesisIncreases the periodic damage and healing done by your spells and abilities by 2%.
MoonglowReduces the Mana cost of your damaging spells by 8%.
Improved MoonfireIncreases the damage and critical strike chance of your Moonfire spell by 5%.
Nature's MajestyIncreases your critical strike chance with spells and melee attacks by 2%.
Nature's ReachIncreases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Improved Entangling RootsIncreases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Nature's SplendorIncreases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Insect SwarmThe enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
VengeanceIncreases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Improved StarfireReduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
OvergrowthIncreases the maximum number of targets you may have affected by Entangling Roots by 1.
Nature's GraceAll non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
EclipseYour Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
MoonfuryIncreases the damage done by your Arcane and Nature spells by 2%.
Moonkin FormShapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Feral Combat
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FerocityReduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
FurorGives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
Feral SwiftnessIncreases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Feral InstinctIncreases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Brutal ImpactIncreases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Thick HideWhile in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Shredding AttacksReduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Savage FuryIncreases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Feral ChargeCharge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.
Sharpened ClawsIncreases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Predatory StrikesIncreases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
LacerateLacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Predatory DisciplineYour Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Blood FrenzyGives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Leader of the PackWhile in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Natural InstinctIncreases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
Rend and TearIncreases damage done by your melee abilities on Bleeding targets by 3%.
Natural ReactionIncreases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Primal BiteBite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Shifting PowerInstantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Restoration
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Nature's FocusGives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
Heart of the WildIncreases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
NaturalistReduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.
ReflectionAllows 17% of your Mana regeneration to continue while casting.
Natural ShapeshifterReduces the mana cost of all shapeshifting by 10%.
SubtletyReduces the threat generated by your Nature and Arcane spells by 10%.
Gift of NatureIncreases the effect of all your healing spells by 2%.
BloomWhen your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Tranquil SpiritReduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Improved RejuvenationIncreases the effect of your Rejuvenation spell by 5%.
SwiftmendInstantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
Nature's SwiftnessWhen activated, your next Nature spell becomes an instant cast spell.
Living SpiritIncreases your Spirit by 5%.
Improved TranquilityReduces threat caused by Tranquility by 50% and its cooldown by 30%.
Improved RegrowthIncreases the critical effect chance of your Regrowth spell by 10%.
Wild GrowthHeals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
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PLANNING NOTES
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CLASSIC DIFF
Druid talent changes15 new · 33 changed · 2 moved
Compared against Classic Era build 1.15.9.69722.
Genesis new · Balance
Increases the periodic damage and healing done by your spells and abilities by 2%.
Nature's Majesty new · Balance
Increases your critical strike chance with spells and melee attacks by 2%.
Nature's Splendor new · Balance
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Overgrowth new · Balance
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Eclipse new · Balance
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Lacerate new · Feral Combat
Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Changed talents
Improved Wrath changed · Balance
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Moonglow changed · Balance
Reduces the Mana cost of your damaging spells by 8%.
Improved Moonfire changed · Balance
Increases the damage and critical strike chance of your Moonfire spell by 5%.
Nature's Reach changed · Balance
Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Improved Entangling Roots changed · Balance
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Insect Swarm changed · Balance
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
+ 27 more changed Druid talents in the live data —
every one is visible in the calculator above with its live text.
9 Classic Druid talents did not make it into the Forever trees —
the full list is on the class changes page, and each
tree footer in the calculator notes what that tree lost.
QUESTIONS
Druid talent FAQ
Rules, data provenance and what Forever changed for your class.
More on the Data Sources page.
How many talent points does a Druid get in WoW Forever? +
Like every class: one point per level from 10, for 51 points at level 60. Tree tiers unlock at level 10 + 5 per row and need 5 points per row already spent in that tree.
What is new for Druid in WoW Forever compared to Classic? +
The live trees carry 15 brand-new Druid talents (Genesis, Nature's Majesty, Nature's Splendor, Overgrowth, …), 33 changed, 2 moved and 2 unchanged across your Balance / Feral Combat / Restoration trees, plus 9 Classic talents retired from the trees. See the change list above for details.
Do Druid talent rules change in WoW Forever? +
The framework is pure Classic: 51 points, tier gates at 5 points per row, prerequisites must be filled before points go in, and dependent talents block removal. This calculator enforces all of it.
Where does this Druid talent data come from? +
Extracted from the WoW Forever client (build 1.60.1.70755), with the tree layout synced against the live client export, and diffed against Classic Era (build 1.15.9.69722). Values shown are rank-1 live values. Details and known gaps on the Data Sources page.
What is the Druid rotation in WoW Forever? +
Balance alternates Wrath, Starfire and Moonfire; Feral builds combo points with Shred and Rake and finishes with Ferocious Bite, with Maul and Swipe for tanking; Restoration rolls Rejuvenation and Regrowth. The priorities follow the live talent trees, not sims — the full per-class pages are rolling out class by class. WoW Forever rotation guide