Plan your WoW Forever Druid talents across Balance, Feral Combat, Restoration.
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3 talent trees51 talent pointsFree · No account needed
YOUR CHARACTER
Druid talent trees
0Balance0Feral Combat0Restoration
51points leftof 51 at 60
Click a talent to add a point. Right-click or the detail panel to remove one.
Balance
0 / 51
Improved WrathReduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 50%.
GenesisIncreases the periodic damage and healing done by your spells and abilities by 1%.
MoonglowReduces the Mana cost of your damaging spells by 25%.
Improved MoonfireIncreases the damage and critical strike chance of your Moonfire spell by 2%.
Nature's MajestyIncreases your critical strike chance with spells and melee attacks by 2%.
Nature's ReachIncreases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Improved Entangling RootsIncreases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Nature's SplendorIncreases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Insect SwarmThe enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
VengeanceIncreases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Improved StarfireReduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target.
OvergrowthIncreases the maximum number of targets you may have affected by Entangling Roots by 2.
Nature's GraceAll non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10%.
EclipseYour Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
MoonfuryIncreases the damage done by your Arcane and Nature spells by 2%.
Moonkin FormImmune to Polymorph effects. Omen of Clarity trigger chance increased. Armor contribution from items is increased by.
Feral Combat
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FerocityReduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Heart of the WildIncreases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Feral SwiftnessIncreases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Feral InstinctIncreases damage done by your Swipe ability by 3% and reduces the chance enemies have to detect you while Prowling as if you were higher.
Brutal ImpactIncreases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 30 sec.
Thick HideWhile in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 1.2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Savage FuryIncreases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 20%.
Feral ChargeCharge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
Sharpened ClawsIncreases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 2%.
Shredding AttacksReduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 6.
Primal BiteBite the target for 100% normal damage plus 26.
Predatory StrikesIncreases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Blood FrenzyYour critical strikes from Cat Form abilities that add combo points have a chance to add an additional combo point.
Predatory InstinctsIncreases the critical strike damage bonus of your melee abilities by 10%.
Leader of the PackWhile in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within yards by, exclusive with Moonkin Aura.
King of the JungleTiger's Fury now instantly grants you 20 Energy.
Natural ReactionIncreases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rend and TearIncreases damage done by your melee abilities on Bleeding targets by 2%.
BerserkCauses your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Restoration
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Nature's FocusGives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
FurorGives you a 20% chance to gain Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain of the Energy you had when you were last in Cat Form, plus Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of Energy.
NaturalistReduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 100%.
SubtletyReduces the threat generated by your Nature and Arcane spells by 30%.
Natural ShapeshifterReduces the mana cost of all shapeshifting by 10%.
ReflectionAllows 50% of your Mana regeneration to continue while casting.
Gift of NatureIncreases the effect of all your healing spells by 2%.
Gift of the EarthmotherReduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Tranquil SpiritReduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Improved RejuvenationIncreases the effect of your Rejuvenation spell by 5%.
SwiftmendInstantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Nature's SwiftnessYour next Nature spell will be an instant cast spell.
Living SpiritIncreases your Spirit by 5%.
Improved TranquilityReduces threat caused by Tranquility by 100% and its cooldown by 60%.
Improved RegrowthIncreases the critical effect chance of your Regrowth spell by 10%.
Wild GrowthHeals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
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CLASSIC DIFF
Druid talent changes14 new · 32 changed · 1 moved
Compared against Classic Era build 1.15.9.69722.
Genesis new · Balance
Increases the periodic damage and healing done by your spells and abilities by 1%.
Nature's Majesty new · Balance
Increases your critical strike chance with spells and melee attacks by 2%.
Nature's Splendor new · Balance
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Overgrowth new · Balance
Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Eclipse new · Balance
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Primal Bite new · Feral Combat
Bite the target for 100% normal damage plus 26.
Changed talents
Improved Wrath changed · Balance
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 50%.
Moonglow changed · Balance
Reduces the Mana cost of your damaging spells by 25%.
Improved Moonfire changed · Balance
Increases the damage and critical strike chance of your Moonfire spell by 2%.
Nature's Reach changed · Balance
Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Improved Entangling Roots changed · Balance
Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Insect Swarm changed · Balance
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
+ 26 more changed Druid talents in the beta data —
every one is visible in the calculator above with its live text.
10 Classic Druid talents did not make it into the Forever trees —
the full list is on the class changes page, and each
tree footer in the calculator notes what that tree lost.
QUESTIONS
Druid talent FAQ
Rules, data provenance and what the Forever preview changes for your class.
More on the Data Sources page.
How many talent points does a Druid get in WoW Forever? +
Like every class: one point per level from 10, for 51 points at level 60. Tree tiers unlock at level 10 + 5 per row and need 5 points per row already spent in that tree.
What is new for Druid in WoW Forever compared to Classic? +
The live beta trees carry 14 brand-new Druid talents (Genesis, Nature's Majesty, Nature's Splendor, Overgrowth, …), 32 changed, 1 moved and 4 unchanged across your Balance / Feral Combat / Restoration trees, plus 10 Classic talents retired from the trees. See the change list above for details.
Do Druid talent rules change in WoW Forever? +
The framework is pure Classic: 51 points, tier gates at 5 points per row, prerequisites must be filled before points go in, and dependent talents block removal. This calculator enforces all of it.
Where does this Druid talent data come from? +
Extracted from the WoW Forever beta client (build 1.60.1.70009), with the tree layout synced against the live beta trees, and diffed against Classic Era (build 1.15.9.69722). Values shown are rank-1 live values. Details and known gaps on the Data Sources page.