Plan your WoW Forever Paladin talents across Holy, Protection, Retribution.
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3 talent trees51 talent pointsFree · No account needed
YOUR CHARACTER
Paladin talent trees
0Holy0Protection0Retribution
51points leftof 51 at 60
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Holy
0 / 51
Divine StrengthIncreases your Strength by 2%.
Divine IntellectIncreases your total Intellect by 2%.
Healing LightIncreases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Spiritual FocusGives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
Improved SealsIncreases the damage done by your Seals and Judgements by 3%.
Unyielding FaithReduces the duration of Fear and Disorient effects on you by 30%.
Voice of TruthGrants you immunity to Silence and Interrupt effects. Lasts 6 sec.
ReverenceAllows 10% of your Mana regeneration to continue while casting.
Purifying PowerReduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Infusion of LightYour Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
IlluminationAfter getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 0% chance to gain Mana equal to 50% of the base cost of the spell.
Divine FavorCritical effect chance of next Flash of Light, Holy Light, or Holy Shock spell increased by 100%.
Divine PrecisionImproves your chance to hit with Holy spells by 6%.
Holy ShockBlasts the target with Holy energy, causing Holy damage to an enemy, or healing to an ally.
Consecrated GroundGives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Holy PowerIncreases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Light's VigilApplies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. The Paladin may only have one Light's Vigil active per party.
Protection
0 / 51
ToughnessIncreases your armor value from items by 2%.
RedoubtDamaging melee attacks against you have a chance to increase your chance to block by 0%. Lasts or blocks.
PrecisionImproves your chance to hit by 1%.
Guardian's FavorReduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
AnticipationIncreases your Defense Skill by 20.
Improved Seal of FuryWhen Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
Improved Righteous FuryWhile Righteous Fury is active, all damage taken is reduced by 6%.
Shield SpecializationIncreases the amount of damage absorbed by your shield by 10%.
Sacred DutyIncreases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Swift JudgementFinishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
One-Handed Weapon SpecializationIncreases the damage you deal with one-handed melee weapons by 2%.
Improved Hammer of JusticeDecreases the cooldown of your Hammer of Justice spell by 5 sec.
Templar's BulwarkWhen activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
ReckoningGives you a 0% chance to gain an extra attack after Blocking a melee attack and a chance to gain an extra attack after being the victim of a non-periodic critical strike.
Iron CreedIncreases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Holy ShieldBlock chance increased by 20%. Holy damage dealt to attacker when blocked. Damage caused by Holy Shield causes 20% additional threat. charges.
Retribution
0 / 51
DeflectionIncreases your Parry chance by 1%.
BenedictionReduces the Mana cost of all instant cast spells and abilities by 10%.
Improved JudgementDecreases the cooldown of your Judgement ability by 1 sec.
Holy ConduitReduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
ConvictionImproves your chance to get a critical strike with melee attacks by 5%.
VindicationGives your damaging melee attacks a chance to reduce the target's Attack Power by, and increase your Attack Power by 0%.
Sanctified JudgementGives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Seal of CommandMelee attacks have a chance to deal additional Holy damage.
Pursuit of JusticeIncreases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Eye for an EyeAll critical strikes against you cause 15% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred ArbiterIncreases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Two-Handed Weapon SpecializationIncreases the damage you deal with two-handed melee weapons by 2%.
VengeanceIncreases your Physical and Holy damage dealt by 5% for after landing a non-periodic critical strike. Stacks up to times.
RepentanceIncapacitated.
Champion of the LightIncreases your spell damage and healing by up to 33% of your Intellect.
Instrument of LawReduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Twist of LightReduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
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CLASSIC DIFF
Paladin talent changes18 new · 24 changed · 4 moved
Compared against Classic Era build 1.15.9.69722.
Voice of Truth new · Holy
Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Reverence new · Holy
Allows 10% of your Mana regeneration to continue while casting.
Purifying Power new · Holy
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Infusion of Light new · Holy
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Divine Precision new · Holy
Improves your chance to hit with Holy spells by 6%.
Consecrated Ground new · Holy
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Changed talents
Healing Light changed · Holy
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Spiritual Focus changed · Holy
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
Improved Seals changed · Holy
Increases the damage done by your Seals and Judgements by 3%.
Unyielding Faith changed · Holy
Reduces the duration of Fear and Disorient effects on you by 30%.
Illumination changed · Holy
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 0% chance to gain Mana equal to 50% of the base cost of the spell.
Holy Shock changed · Holy
Blasts the target with Holy energy, causing Holy damage to an enemy, or healing to an ally.
+ 18 more changed Paladin talents in the beta data —
every one is visible in the calculator above with its live text.
12 Classic Paladin talents did not make it into the Forever trees —
the full list is on the class changes page, and each
tree footer in the calculator notes what that tree lost.
QUESTIONS
Paladin talent FAQ
Rules, data provenance and what the Forever preview changes for your class.
More on the Data Sources page.
How many talent points does a Paladin get in WoW Forever? +
Like every class: one point per level from 10, for 51 points at level 60. Tree tiers unlock at level 10 + 5 per row and need 5 points per row already spent in that tree.
What is new for Paladin in WoW Forever compared to Classic? +
The live beta trees carry 18 brand-new Paladin talents (Voice of Truth, Reverence, Purifying Power, Infusion of Light, …), 24 changed, 4 moved and 4 unchanged across your Holy / Protection / Retribution trees, plus 12 Classic talents retired from the trees. See the change list above for details.
Do Paladin talent rules change in WoW Forever? +
The framework is pure Classic: 51 points, tier gates at 5 points per row, prerequisites must be filled before points go in, and dependent talents block removal. This calculator enforces all of it.
Where does this Paladin talent data come from? +
Extracted from the WoW Forever beta client (build 1.60.1.70009), with the tree layout synced against the live beta trees, and diffed against Classic Era (build 1.15.9.69722). Values shown are rank-1 live values. Details and known gaps on the Data Sources page.