Plan your WoW Forever Paladin talents across Holy, Protection, Retribution.
Check the changes vs Classic, requirements and recorded ranks before sharing a build.
3 talent trees51 talent pointsFree · No account needed
YOUR CHARACTER
Paladin talent trees
0Holy0Protection0Retribution
51points leftof 51 at 60
Click a talent to add a point. Right-click or the detail panel to remove one.
+New•Changed↗MovedUnchangedSelect a talent for its Classic description.
Holy
0 / 51
Spiritual FocusGives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
Divine StrengthIncreases your Strength by 2%.
Healing LightIncreases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
ReverenceAllows 15% of your Mana regeneration to continue while casting.
Improved SealsIncreases the damage done by your Seals and Judgements by 3%.
Purifying PowerReduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Divine FavorWhen activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
IlluminationAfter getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Holy ConduitReduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Divine PrecisionImproves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.
Infusion of LightYour Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Oath of LightSwear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time.
Consecrated GroundGives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Holy ShockBlasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Boundless LightIncreases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
Holy PowerIncreases the critical strike healing bonus of your Holy spells by 10%.
Light's VigilApplies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party.
Protection
0 / 51
Divine IntellectIncreases your total Intellect by 2%.
RedoubtDamaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
PrecisionImproves your chance to hit by 1%.
Guardian's FavorReduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Sacred DutyReduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.
Templar's BulwarkWhen activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Improved Hammer of JusticeDecreases the cooldown of your Hammer of Justice spell by 5 sec.
Shield SpecializationIncreases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
ToughnessIncreases your armor value from items by 2%.
Swift JudgementUnleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Improved Righteous FuryWhile Righteous Fury is active, all damage taken is reduced by 3%.
AnticipationIncreases your Defense Skill by 4.
StoicismReduces the duration of Stun and Charm effects on you by 10%.
Holy ShieldIncreases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
ReckoningGives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Iron CreedIncreases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
ShieldswornReduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Retribution
0 / 51
DeflectionIncreases your Parry chance by 1%.
BenedictionReduces the Mana cost of all instant cast spells and abilities by 2%.
Improved JudgementDecreases the cooldown of your Judgement ability by 1 sec.
ConvictionImproves your chance to get a critical strike with all spells and attacks by 2%.
Sanctified JudgementGives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
VindicationGives your damaging melee attacks a chance to reduce the target's Attack Power by 68 for 30 sec.
Unyielding FaithReduces the duration of Fear and Disorient effects on you by 15%.
Seal of CommandGives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.
Pursuit of JusticeIncreases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Eye for an EyeAll critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred ArbiterIncreases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Two-Handed Weapon SpecializationIncreases the Physical and Holy damage you deal by 2%, and reduces all threat you generate by 7% while a two-handed melee weapon is equipped.
Turn EvilReduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.
RepentancePuts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
VengeanceIncreases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Champion of the LightIncreases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.
Unsealed WrathYour melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
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PLANNING NOTES
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CLASSIC DIFF
Paladin talent changes20 new · 23 changed · 6 moved
Compared against Classic Era build 1.15.9.69722.
Reverence new · Holy
Allows 15% of your Mana regeneration to continue while casting.
Purifying Power new · Holy
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Holy Conduit new · Holy
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Divine Precision new · Holy
Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.
Infusion of Light new · Holy
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Oath of Light new · Holy
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time.
Changed talents
Spiritual Focus changed · Holy
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
Healing Light changed · Holy
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Improved Seals changed · Holy
Increases the damage done by your Seals and Judgements by 3%.
Divine Favor changed · Holy
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Illumination changed · Holy
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Holy Shock changed · Holy
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
+ 17 more changed Paladin talents in the live data —
every one is visible in the calculator above with its live text.
13 Classic Paladin talents did not make it into the Forever trees —
the full list is on the class changes page, and each
tree footer in the calculator notes what that tree lost.
QUESTIONS
Paladin talent FAQ
Rules, data provenance and what Forever changed for your class.
More on the Data Sources page.
How many talent points does a Paladin get in WoW Forever? +
Like every class: one point per level from 10, for 51 points at level 60. Tree tiers unlock at level 10 + 5 per row and need 5 points per row already spent in that tree.
What is new for Paladin in WoW Forever compared to Classic? +
The live trees carry 20 brand-new Paladin talents (Reverence, Purifying Power, Holy Conduit, Divine Precision, …), 23 changed, 6 moved and 2 unchanged across your Holy / Protection / Retribution trees, plus 13 Classic talents retired from the trees. See the change list above for details.
Do Paladin talent rules change in WoW Forever? +
The framework is pure Classic: 51 points, tier gates at 5 points per row, prerequisites must be filled before points go in, and dependent talents block removal. This calculator enforces all of it.
Where does this Paladin talent data come from? +
Extracted from the WoW Forever client (build 1.60.1.70755), with the tree layout synced against the live client export, and diffed against Classic Era (build 1.15.9.69722). Values shown are rank-1 live values. Details and known gaps on the Data Sources page.
What is the Paladin rotation in WoW Forever? +
Holy casts its way through Holy Shock and Judgement, Retribution levels behind Holy Strike and Exorcism, and a tank build leans on Holy Shield with Reckoning procs. The priorities follow the live talent trees, not sims — the full per-class pages are rolling out class by class. WoW Forever rotation guide