Plan your WoW Forever Priest talents across Discipline, Holy, Shadow.
Check preview changes, requirements and recorded ranks before sharing a build.
3 talent trees51 talent pointsFree · No account needed
YOUR CHARACTER
Priest talent trees
0Discipline0Holy0Shadow
51points leftof 51 at 60
Click a talent to add a point. Right-click or the detail panel to remove one.
Discipline
0 / 51
Power in LightYour Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Wand SpecializationIncreases your damage with Wands by 25%.
Twin DisciplinesIncreases the damage and healing of your instant cast spells by 1%.
Silent ResolveReduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Holy PrecisionImproves your chance to hit with Holy spells by 6%.
Improved Power Word: ShieldIncreases the damage absorbed by your Power Word: Shield by 20%.
MartyrdomGives you a 0% chance to gain Focused Casting for after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by.
Mental AgilityReduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Inner FocusThe Mana cost of your next spell is reduced by 100% and its critical effect chance is increased by 25%.
MeditationAllows 50% of your Mana regeneration to continue while casting.
Improved Inner FireIncreases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Mental StrengthIncreases your total Intellect by 15%.
Soul WardingReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Improved Mana BurnReduces the casting time of your Mana Burn spell by 1.1 sec.
PenanceLaunches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed HopeYour heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Divine AegisYour critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Power InfusionSpell damage and healing done increased by 20%.
Holy
0 / 51
Twilight FocusGives you a 70% chance to avoid interruption caused by damage while casting any spell.
Improved RenewIncreases the amount healed by your Renew spell by 5%.
Holy SpecializationIncreases the critical effect chance of your Holy spells by 1%.
Spell WardingReduces all spell damage taken by 10%.
Divine FuryReduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Holy NovaCauses an explosion of holy light around the caster, causing 27 Holy damage to all enemy targets within yards and healing all party members within yards. These effects cause no threat.
Blessed RecoveryAfter being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken. Refreshing this effect carries over any remaining healing.
InspirationYour non-periodic critical heals increase your target's Armor by 0%.
Holy ReachIncreases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Improved HealingReduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Searing LightIncreases your Holy damage done by 10%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Binding HealHeals a friendly target and the caster for 236 to 284. Low threat.
Litany of LightWhen you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Spirit of RedemptionUpon death, the priest becomes the Spirit of Redemption. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual GuidanceIncreases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Spiritual HealingIncreases the amount healed by your spells by 2%.
Prayer of MendingPlaces a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow
0 / 51
Shadow FocusImproves your chance to hit with Shadow spells by 5%.
BlackoutGives your Shadow damage spells a chance to stun the target.
Spirit TapGives you a 0% chance to gain a bonus to your Spirit for after killing a non-trivial target. For the duration, your Mana will regenerate at a of normal rate while casting.
Shadow AffinityReduces the threat generated by your Shadow spells by 8%.
Improved Shadow Word: PainIncreases the duration of your Shadow Word: Pain spell by 6 sec.
Shadow ReachIncreases the range of your offensive Shadow spells by 20%.
Improved Mind BlastReduces the cooldown of your Mind Blast spell by 2.5 sec.
Improved Psychic ScreamReduces the cooldown of your Psychic Scream spell by 4 sec.
Mind FlayShadow damage every sec. Movement speed slowed by.
Improved Mind FlayYour Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Improved FadeDecreases the cooldown of your Fade ability by 6 sec.
Vampiric Embraceof Shadow spell damage caused by casting priest heals the priest's group.
Shadow WeavingYour Shadow damage spells have a 100% chance to increase the Shadow damage you deal by for, stacking up to times.
SilenceSilenced.
Devouring ContagionReduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Early DemiseIncreases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
DarknessIncreases your Shadow damage done by 10%.
ShadowformShadow damage you deal increased by. Mana cost of all Shadow spells reduced by. Critical strike damage bonus of Shadow spells increased by 100%. Physical damage you take reduced by 15%. You may not cast healing spells.
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CLASSIC DIFF
Priest talent changes13 new · 29 changed · 0 moved
Compared against Classic Era build 1.15.9.69722.
Power in Light new · Discipline
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Twin Disciplines new · Discipline
Increases the damage and healing of your instant cast spells by 1%.
Holy Precision new · Discipline
Improves your chance to hit with Holy spells by 6%.
Soul Warding new · Discipline
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Penance new · Discipline
Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed Hope new · Discipline
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Changed talents
Wand Specialization changed · Discipline
Increases your damage with Wands by 25%.
Silent Resolve changed · Discipline
Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Improved Power Word: Shield changed · Discipline
Increases the damage absorbed by your Power Word: Shield by 20%.
Martyrdom changed · Discipline
Gives you a 0% chance to gain Focused Casting for after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by.
Mental Agility changed · Discipline
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Meditation changed · Discipline
Allows 50% of your Mana regeneration to continue while casting.
+ 23 more changed Priest talents in the beta data —
every one is visible in the calculator above with its live text.
7 Classic Priest talents did not make it into the Forever trees —
the full list is on the class changes page, and each
tree footer in the calculator notes what that tree lost.
QUESTIONS
Priest talent FAQ
Rules, data provenance and what the Forever preview changes for your class.
More on the Data Sources page.
How many talent points does a Priest get in WoW Forever? +
Like every class: one point per level from 10, for 51 points at level 60. Tree tiers unlock at level 10 + 5 per row and need 5 points per row already spent in that tree.
What is new for Priest in WoW Forever compared to Classic? +
The live beta trees carry 13 brand-new Priest talents (Power in Light, Twin Disciplines, Holy Precision, Soul Warding, …), 29 changed, 0 moved and 11 unchanged across your Discipline / Holy / Shadow trees, plus 7 Classic talents retired from the trees. See the change list above for details.
Do Priest talent rules change in WoW Forever? +
The framework is pure Classic: 51 points, tier gates at 5 points per row, prerequisites must be filled before points go in, and dependent talents block removal. This calculator enforces all of it.
Where does this Priest talent data come from? +
Extracted from the WoW Forever beta client (build 1.60.1.70009), with the tree layout synced against the live beta trees, and diffed against Classic Era (build 1.15.9.69722). Values shown are rank-1 live values. Details and known gaps on the Data Sources page.