Plan your WoW Forever Priest talents across Discipline, Holy, Shadow.
Check the changes vs Classic, requirements and recorded ranks before sharing a build.
3 talent trees51 talent pointsFree · No account needed
YOUR CHARACTER
Priest talent trees
0Discipline0Holy0Shadow
51points leftof 51 at 60
Click a talent to add a point. Right-click or the detail panel to remove one.
+New•Changed↗MovedUnchangedSelect a talent for its Classic description.
Discipline
0 / 51
Power in LightYour Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Wand SpecializationIncreases your damage with Wands by 13%.
Twin DisciplinesIncreases the damage and healing of your instant cast spells by 1%.
Silent ResolveReduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Holy PrecisionImproves your chance to hit with Holy spells by 6%.
Mental StrengthIncreases your total Intellect by 2%.
MartyrdomGives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Mental AgilityReduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Inner FocusWhen activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Improved Power Word: ShieldIncreases the damage absorbed by your Power Word: Shield by 7%.
MeditationAllows 17% of your Mana regeneration to continue while casting.
Improved Inner FireIncreases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Improved Mana BurnReduces the casting time of your Mana Burn spell by 0.5 sec.
Soul WardingReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
PenanceLaunches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed HopeYour heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Divine AegisYour non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.
Power InfusionInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Holy
0 / 51
Twilight FocusGives your spells a 23% chance to not lose casting time when you take damage.
Improved RenewIncreases the amount healed by your Renew spell by 5%.
Holy SpecializationIncreases the critical effect chance of your Holy spells by 1%.
Spell WardingReduces all spell damage taken by 2%.
Divine FuryReduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
Holy NovaCauses an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.
Blessed RecoveryAfter being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
InspirationYour non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Holy ReachIncreases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Improved HealingReduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Searing LightIncreases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Holy BindingEach time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
Litany of LightWhen you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Spirit of RedemptionUpon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual GuidanceIncreases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Spiritual HealingIncreases the amount healed by your spells by 3%.
Prayer of MendingPlaces a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow
0 / 51
Shadow FocusImproves your chance to hit with Shadow spells by 1%.
BlackoutGives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Spirit TapGives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Improved Mind BlastReduces the cooldown of your Mind Blast spell by 0.5 sec.
Improved Shadow Word: PainIncreases the duration of your Shadow Word: Pain spell by 3 sec.
Shadow ReachIncreases the range of your offensive Shadow spells by 10%.
Improved Psychic ScreamReduces the cooldown of your Psychic Scream spell by 2 sec.
Mind FlayAssault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Mind FlayEach instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
Dark InspirationYour Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
Vampiric EmbraceAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Shadow WeavingYour Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
SilenceSilences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Devouring ContagionReduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
Early DemiseIncreases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
DarknessIncreases your Shadow damage done by 2%.
ShadowformAssume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
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CLASSIC DIFF
Priest talent changes14 new · 30 changed · 3 moved
Compared against Classic Era build 1.15.9.69722.
Power in Light new · Discipline
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Twin Disciplines new · Discipline
Increases the damage and healing of your instant cast spells by 1%.
Holy Precision new · Discipline
Improves your chance to hit with Holy spells by 6%.
Soul Warding new · Discipline
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Penance new · Discipline
Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed Hope new · Discipline
Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Changed talents
Wand Specialization changed · Discipline
Increases your damage with Wands by 13%.
Silent Resolve changed · Discipline
Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Mental Strength changed · Discipline
Increases your total Intellect by 2%.
Martyrdom changed · Discipline
Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Mental Agility changed · Discipline
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Inner Focus changed · Discipline
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
+ 24 more changed Priest talents in the live data —
every one is visible in the calculator above with its live text.
9 Classic Priest talents did not make it into the Forever trees —
the full list is on the class changes page, and each
tree footer in the calculator notes what that tree lost.
QUESTIONS
Priest talent FAQ
Rules, data provenance and what Forever changed for your class.
More on the Data Sources page.
How many talent points does a Priest get in WoW Forever? +
Like every class: one point per level from 10, for 51 points at level 60. Tree tiers unlock at level 10 + 5 per row and need 5 points per row already spent in that tree.
What is new for Priest in WoW Forever compared to Classic? +
The live trees carry 14 brand-new Priest talents (Power in Light, Twin Disciplines, Holy Precision, Soul Warding, …), 30 changed, 3 moved and 5 unchanged across your Discipline / Holy / Shadow trees, plus 9 Classic talents retired from the trees. See the change list above for details.
Do Priest talent rules change in WoW Forever? +
The framework is pure Classic: 51 points, tier gates at 5 points per row, prerequisites must be filled before points go in, and dependent talents block removal. This calculator enforces all of it.
Where does this Priest talent data come from? +
Extracted from the WoW Forever client (build 1.60.1.70755), with the tree layout synced against the live client export, and diffed against Classic Era (build 1.15.9.69722). Values shown are rank-1 live values. Details and known gaps on the Data Sources page.
What is the Priest rotation in WoW Forever? +
Shadow keeps Shadow Word: Pain applied and fills with Mind Blast and Mind Flay; Discipline leans on Power Word: Shield and Penance; Holy heals with Flash Heal, Renew and Penance. The priorities follow the live talent trees, not sims — the full per-class pages are rolling out class by class. WoW Forever rotation guide