Plan your WoW Forever Mage talents across Arcane, Fire, Frost.
Check the changes vs Classic, requirements and recorded ranks before sharing a build.
3 talent trees51 talent pointsFree · No account needed
YOUR CHARACTER
Mage talent trees
0Arcane0Fire0Frost
51points leftof 51 at 60
Click a talent to add a point. Right-click or the detail panel to remove one.
+New•Changed↗MovedUnchangedSelect a talent for its Classic description.
Arcane
0 / 51
Wand SpecializationIncreases your damage with Wands by 13%.
Improved ChannelingGives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Arcane ResilienceIncreases your Armor by an amount equal to 25% of your Intellect.
Arcane SubtletyReduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Magic AbsorptionIncreases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane ConcentrationGives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Missile BarrageGives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Arcane GeometryIncreases the range of your Arcane spells by 3 yards.
Arcane ImpactIncreases the critical strike chance of your Arcane spells by 2%.
Arcane BlastBlasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Arcane ShieldingDecreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Improved CounterspellYour Counterspell also Silences the target for 2 sec.
Arcane MeditationAllows 17% of your Mana regeneration to continue while casting.
Arcane WrathLaunches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Presence of MindWhen activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane MindIncreases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Arcane InstabilityIncreases the damage done by your spells by 1% and your critical strike chance by 1%.
Arcane PowerFor the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire
0 / 51
IncinerationIncreases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
AccelerantReduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
IgniteYour critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Flame ThrowingIncreases the range of your Fire spells by 3 yards.
ImpactGives your Fire spells a 3% chance to stun the target for 2 sec.
Burning SoulGives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Improved FlamestrikeIncreases the critical strike chance of your Flamestrike spell by 5%.
PyroblastHurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Improved Fire BlastReduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Improved ScorchYour Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Improved Fire WardCauses your Fire Ward to have a 10% chance to reflect Fire spells while active.
Heating UpNon-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Master of ElementsYour Fire and Frost critical strikes will refund 10% of their base mana cost.
Critical MassIncreases the critical strike chance of your Fire spells by 2%.
Blast WaveA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Fire PowerIncreases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
CombustionWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost
0 / 51
Frost WardingIncreases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Improved FrostboltReduces the casting time of your Frostbolt spell by 0.1 sec.
PrecisionImproves your chance to hit with all spells by 2%.
Ice ShardsIncreases the critical strike damage bonus of your Frost spells by 20%.
FrostbiteGives your Chill effects a 5% chance to Freeze the target for 5 sec.
Improved Frost NovaReduces the cooldown of your Frost Nova spell by 2 sec.
PermafrostIncreases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Frost ChannelingReduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Improved BlizzardAdds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Ice LanceDeals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Arctic ReachIncreases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Ice BlockYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
ShatterIncreases the critical strike chance of all your spells against Frozen targets by 17%.
Improved Cone of ColdIncreases the damage dealt by your Cone of Cold spell by 12%.
Cold SnapFinishes the remaining cooldown on all your other Frost spells.
Fingers of FrostGives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Winter's ChillGives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Ice BarrierShield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
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CLASSIC DIFF
Mage talent changes7 new · 32 changed · 3 moved
Compared against Classic Era build 1.15.9.69722.
Missile Barrage new · Arcane
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Arcane Geometry new · Arcane
Increases the range of your Arcane spells by 3 yards.
Arcane Blast new · Arcane
Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Arcane Wrath new · Arcane
Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Heating Up new · Fire
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Ice Lance new · Frost
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Changed talents
Improved Channeling changed · Arcane
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Arcane Resilience changed · Arcane
Increases your Armor by an amount equal to 25% of your Intellect.
Arcane Subtlety changed · Arcane
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Magic Absorption changed · Arcane
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Impact changed · Arcane
Increases the critical strike chance of your Arcane spells by 2%.
Arcane Shielding changed · Arcane
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
+ 26 more changed Mage talents in the live data —
every one is visible in the calculator above with its live text.
3 Classic Mage talents did not make it into the Forever trees —
the full list is on the class changes page, and each
tree footer in the calculator notes what that tree lost.
QUESTIONS
Mage talent FAQ
Rules, data provenance and what Forever changed for your class.
More on the Data Sources page.
How many talent points does a Mage get in WoW Forever? +
Like every class: one point per level from 10, for 51 points at level 60. Tree tiers unlock at level 10 + 5 per row and need 5 points per row already spent in that tree.
What is new for Mage in WoW Forever compared to Classic? +
The live trees carry 7 brand-new Mage talents (Missile Barrage, Arcane Geometry, Arcane Blast, Arcane Wrath, …), 32 changed, 3 moved and 11 unchanged across your Arcane / Fire / Frost trees, plus 3 Classic talents retired from the trees. See the change list above for details.
Do Mage talent rules change in WoW Forever? +
The framework is pure Classic: 51 points, tier gates at 5 points per row, prerequisites must be filled before points go in, and dependent talents block removal. This calculator enforces all of it.
Where does this Mage talent data come from? +
Extracted from the WoW Forever client (build 1.60.1.70755), with the tree layout synced against the live client export, and diffed against Classic Era (build 1.15.9.69722). Values shown are rank-1 live values. Details and known gaps on the Data Sources page.
What is the Mage rotation in WoW Forever? +
Frost kites with Frostbolt into Ice Lance, Fire builds around Fireball with Scorch, and Arcane spends mana on Arcane Missiles and Arcane Blast. The priorities follow the live talent trees, not sims — the full per-class pages are rolling out class by class. WoW Forever rotation guide