Plan your WoW Forever Rogue talents across Assassination, Combat, Subtlety.
Check preview changes, requirements and recorded ranks before sharing a build.
3 talent trees51 talent pointsFree · No account needed
YOUR CHARACTER
Rogue talent trees
0Assassination0Combat0Subtlety
51points leftof 51 at 60
Click a talent to add a point. Right-click or the detail panel to remove one.
Assassination
0 / 51
Improved GougeIncreases the duration of your Gouge ability by 0.5 sec.
Remorseless AttacksAfter killing a non-trivial enemy, gives you a 0% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts.
MaliceIncreases your critical strike chance with all attacks and Poisons by 5%.
RuthlessnessGives your finishing moves a 60% chance to add a Combo Point to your target.
MurderIncreases all damage dealt by 4% against Humanoid and Giant targets.
Improved Slice and DiceIncreases the duration of your Slice and Dice ability by 15%.
Relentless StrikesYour finishing moves have a 0% chance per Combo Point to restore Energy.
Improved Expose ArmorReduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo when cast with 5 Combo Points.
LethalityIncreases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.
Vile PoisonsIncreases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Cold BloodCritical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate increased by 100%.
Improved PoisonsIncreases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
VigorIncreases your maximum Energy by 10.
MutilateInstantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Improved Kidney ShotEnemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Seal FateYour critical strikes from abilities that add Combo Points have a 0% chance to add an additional Combo Point.
VenomFinishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Combat
0 / 51
Improved EviscerateIncreases the damage done by your Eviscerate ability by 7%.
Improved Sinister StrikeReduces the Energy cost of your Sinister Strike ability by 5.
Lightning ReflexesIncreases your Dodge chance by 5%.
Puncturing WoundsIncreases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
DeflectionIncreases your Parry chance by 1%.
PrecisionImproves your chance to hit by 1%.
EnduranceReduces the cooldown of your Sprint and Evasion abilities by 60%.
RiposteDisarmed.
Improved SprintGives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved KickGives your Kick ability a 100% chance to Silence the target.
Flawless ExecutionReduces the Energy cost of your Eviscerate ability by 10.
Dual Wield SpecializationIncreases the damage done by your off-hand weapon by 50%.
Blade FlurryAttack speed increased by 20%. Weapon attacks strike an additional nearby opponent.
Hack and SlashIncreases your chance to get a critical strike with Daggers and Fist Weapons by 5%.
Weapon ExpertiseReduces the chance for your attacks to be Dodged or Parried by 2%.
AggressionIncreases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Adrenaline RushEnergy regeneration increased by 100%.
Subtlety
0 / 51
CamouflageReduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Master of DeceptionReduces the chance enemies have to detect you while in Stealth mode as if you were 3 higher.
OpportunityIncreases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
SetupGives you a 0% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
ElusivenessReduces the cooldown of your Vanish and Blind abilities by 90 sec.
Dirty TricksReduces the Energy cost of your Sap and Blind abilities by 25%.
Improved AmbushIncreases the critical strike chance of your Ambush ability by 45%.
InitiativeGives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly StrikeDodge chance increased by 15%.
Improved DistractIncreases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Heightened SensesIncreases your Stealth detection as if you were 3 higher and reduces your chance to be hit by spells and ranged attacks by 6%.
Premeditation2 additional Combo Points.
Serrated BladesCauses your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Dirty DeedsReduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
PreparationWhen activated, this ability immediately finishes the cooldown on your other Rogue abilities.
HemorrhageTaking increased Rupture damage from the caster.
QuietusYour Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
CutthroatYour Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand CutsWhen your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
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CLASSIC DIFF
Rogue talent changes9 new · 30 changed · 1 moved
Compared against Classic Era build 1.15.9.69722.
Mutilate new · Assassination
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Venom new · Assassination
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Flawless Execution new · Combat
Reduces the Energy cost of your Eviscerate ability by 10.
Hack and Slash new · Combat
Increases your chance to get a critical strike with Daggers and Fist Weapons by 5%.
Dirty Tricks new · Subtlety
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Improved Distract new · Subtlety
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Changed talents
Improved Gouge changed · Assassination
Increases the duration of your Gouge ability by 0.5 sec.
Remorseless Attacks changed · Assassination
After killing a non-trivial enemy, gives you a 0% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts.
Malice changed · Assassination
Increases your critical strike chance with all attacks and Poisons by 5%.
Murder changed · Assassination
Increases all damage dealt by 4% against Humanoid and Giant targets.
Improved Expose Armor changed · Assassination
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo when cast with 5 Combo Points.
Lethality changed · Assassination
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.
+ 24 more changed Rogue talents in the beta data —
every one is visible in the calculator above with its live text.
7 Classic Rogue talents did not make it into the Forever trees —
the full list is on the class changes page, and each
tree footer in the calculator notes what that tree lost.
QUESTIONS
Rogue talent FAQ
Rules, data provenance and what the Forever preview changes for your class.
More on the Data Sources page.
How many talent points does a Rogue get in WoW Forever? +
Like every class: one point per level from 10, for 51 points at level 60. Tree tiers unlock at level 10 + 5 per row and need 5 points per row already spent in that tree.
What is new for Rogue in WoW Forever compared to Classic? +
The live beta trees carry 9 brand-new Rogue talents (Mutilate, Venom, Flawless Execution, Hack and Slash, …), 30 changed, 1 moved and 13 unchanged across your Assassination / Combat / Subtlety trees, plus 7 Classic talents retired from the trees. See the change list above for details.
Do Rogue talent rules change in WoW Forever? +
The framework is pure Classic: 51 points, tier gates at 5 points per row, prerequisites must be filled before points go in, and dependent talents block removal. This calculator enforces all of it.
Where does this Rogue talent data come from? +
Extracted from the WoW Forever beta client (build 1.60.1.70009), with the tree layout synced against the live beta trees, and diffed against Classic Era (build 1.15.9.69722). Values shown are rank-1 live values. Details and known gaps on the Data Sources page.